A New Dimension in Model Railroads

I'm really looking forward to the Japanese model railroad included in TMR, as I can see myself running a Shinkansen at its top speed around the layout, regardless of the speed limit.
 
ModelerMJ Mike that looks really good and could have been useful way before now, there is a couple of good model railway/road plan sites on the internet that it could be good for. I like the idear and good on you and its worth to try out. always had getting the scale right when I have tried it in the past and this would have made it quicker.

Tom

Getting track plans into TANE or the Model Railway version is quite easy, it can be done using the existing TANE functionality (and, of course, a digital image of the plan / plans is needed).

A mate of mine is creating Healey Mills Yard (Wakefield, UK) from an original engineers drawing which is longer than his house !

I like to make digital copies of old model railway track plans and create quick, simple and fun 'routes'.

What I could really do with is an optional smaller basic baseboard, would mean programming work for N3V but could, slightly, reduce the minimum specs required.

Cheers

Chris M
 
@Chris,

Can you give a simple step by step of how you bring a model railway track plan into TANE? I have tried several times, starting with a digital image, as you suggest, but I never end up with anything usable. If it is any help to you in helping me, I think part of my problem is getting my head around the difference in scaling between the image, and what I am trying to do in TANE. Thanks, in advance, for any help you can give me.

Bob
 
Hi Bob

I'll leave it to Chris to answer your query as it was his oversize artefacts and his advice that got me started, but I would suggest that a virtual model railway made with typical model railway curves looks wrong.

My approach is to imagine that I have unlimited space and finance and create a layout that would be possible, for example in a room 31 feet square (British 4mm to one foot, 1:76 scale). I have mentioned some of my working practice's elsewhere. Of courose there's no need to use the whole room! I have in more than one instance started along one wall - already longer than any "real" layout I ever made - and then extended it.

My web site has a page or two giving my thoughts: www.raywhiley.co.uk.

Ray
 
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"Look at the new trailer."

Well, it's sorta gone live so I may as well provide links to the videos I uploaded to youtube ages ago when the whole project began. I'm sure the videos may influence the purchasing decision of some people but I'm not sure which way.

Watch full screen and at 1080p.

The "Port Zyd & Fulazturn":


The "Shortz & Kerliez" (though N3V in their wisdom has given the layout a slightly different name):

https://www.youtube.com/watch?v=072b_2p7nsc

and in a slightly earlier version focusing on reflections:

https://www.youtube.com/watch?v=-XyRjNDJw28

Phil

Hi Phil,

That was awesome -- well done, sir :p

Take Care
Ish
 
@Chris,

Can you give a simple step by step of how you bring a model railway track plan into TANE? I have tried several times, starting with a digital image, as you suggest, but I never end up with anything usable. If it is any help to you in helping me, I think part of my problem is getting my head around the difference in scaling between the image, and what I am trying to do in TANE. Thanks, in advance, for any help you can give me.

Bob

Bob,

My Basemapz utility will do exactly what you are asking. It takes a track plan image; you specify the width and height in feet and inches, and the scale; it then rescales it to 1:1 and determines how many Trainz baseboards are required and shows you a preview. When you are satisfied with this, the utility then creates the Trainz route (including all 'mapfile.xxx' files) along with a series of basemap objects that each contain the part of the track plan image that falls on a particular baseboard. These objects are pre-positioned in the route, which you can then import directly into Trainz and immediately begin editing in Surveyor.

This utility is still being finished up right now but it is my intent to release it in parallel with TMR17.

Regards,
-Mike
 
@Mike,

I intend to pre-order TMR17, so I will be looking forward to your release of Basemapz, when you are ready to release it. Thanks,

Bob
 
Bob,

My Basemapz utility will do exactly what you are asking. It takes a track plan image; you specify the width and height in feet and inches, and the scale; it then rescales it to 1:1 and determines how many Trainz baseboards are required and shows you a preview. When you are satisfied with this, the utility then creates the Trainz route (including all 'mapfile.xxx' files) along with a series of basemap objects that each contain the part of the track plan image that falls on a particular baseboard. These objects are pre-positioned in the route, which you can then import directly into Trainz and immediately begin editing in Surveyor.

This utility is still being finished up right now but it is my intent to release it in parallel with TMR17.

Regards,
-Mike

Sounds like a very useful tool. Will it be possible to use it in TANE itself? It might well have other applications.
 
Basemapz is a stand-alone Windows application. It outputs a collection of files, which you must then import into Content Manager (all in a single operation). It seems to work with T:ANE quite nicely.

Regards,
-Mike
 
I have to say I'm pretty excited about this edition. I've only ever designed and played model trainz with my version (currently Trainz 12). The idea of having an asset collection focusing solely on model trainz is awesome!

Anyone know when pre-order goes live? Dec 4 isn't far away. If the prove is right for pre-order the devs can have my money now!
 
@Chris,

Can you give a simple step by step of how you bring a model railway track plan into TANE? I have tried several times, starting with a digital image, as you suggest, but I never end up with anything usable. If it is any help to you in helping me, I think part of my problem is getting my head around the difference in scaling between the image, and what I am trying to do in TANE. Thanks, in advance, for any help you can give me.

Bob


Was this aimed at me Bob as I have just seen your post ?

I have had a host of 'real world' domestic jobs to do this Summer and Autumn so have been a bit out of touch on the Trains front, if I can be of any help regarding the track plans into TANE then please contact me by PM as it's easy to miss forum posts. I will probably post the reply on the forum where it is available to all.

Cheers

Chris M
 
Sim, you lost me here, what exactly are you talking about in the above quote?

Bob Pearson

The video shows some model railroad scenery that I made, but which has never been on the DLS. I have yet to be contacted for permission to include those with the game. Only reason I bring it up is that I had specifically requested a couple assets from TANE be removed while that was still in pre-beta, and yet the game still shipped with them.

Just to clarify, I had asked for the TANE assets to be removed because they were very old and in need of updates. I just want to be asked. Now it looks like I'm responsible for supplying a crappy TRS06 tank car with TANE.
 
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SAME HERE asked for items in TANE to be the newer versions of content, but published with the 2004 ones not 2012 versions, still fight the urge to update the content to gray boxes pointing to the newer kuids and making them version 127 so it can be changed one day my buttons will be pushed and this will happen. yes this will stuff tane for many but still can not understand why what was meant to the the flag ship was sold with out dated content when new 1000% better version were available its like trying to sell a new car today with a cassettes player.



The video shows some model railroad scenery that I made, but which has never been on the DLS. I have yet to be contacted for permission to include those with the game. Only reason I bring it up is that I had specifically requested a couple assets from TANE be removed while that was still in pre-beta, and yet the game still shipped with them.

Just to clarify, I had asked for the TANE assets to be removed because they were very old and in need of updates. I just want to be asked. Now it looks like I'm responsible for supplying a crappy TRS06 tank car with TANE.
 
Gentlemen,

I don't know any detail about the assets you say have been used without permission, or with an older version but is it really that big a problem to you personally ?

If it is then contact Tony Hilliam and I'm sure he will do his best to sort out any issues.

If it's just a minor annoyance then my best advice would be to forget about it - why stress over nothing ? :p.

Have a good day and chill out (we will be chilling at around 7 degrees this morning :().

Cheers

Chris M
 
If it's just a minor annoyance then my best advice would be to forget about it - why stress over nothing ? :p.
It's a minor annoyance until something payware will inadvertently get packaged with the game against the will of the author and they end up losing sales because it's now "builtin", all since N3V doesn't look into the content they blindly package with the software
 
It's a minor annoyance until something payware will inadvertently get packaged with the game against the will of the author and they end up losing sales because it's now "builtin", all since N3V doesn't look into the content they blindly package with the software

This has been my complaint all along with their *.* approach.

Why not supply routes and custom content with the routes as the payware package and all other assets get downloaded off the DLS?

Using this method, though inconvenient for some, would be better in the long run as it avoids packaging stuff that has always been on the DLS and readily available previously, and avoids stuff from becoming locked in some way which makes updating difficult.
 
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