I'm testing some of Andi Smith's LNWR carriages that have been repaired by the CRG in TRS22 (SP5) and I cannot preload passengers into a carriage. You could do this in a session by adjusting the passengers in the Edit Details dialog box.
TRS22 (SP5) has a different version of Edit Details to suit TLR. In the image below and for the right hand carriage, I cannot add passengers. Part of the queues containers looks like this:
As you can see the initial count is 0.
The other carriage in the image is a different asset and also had a zero initial count. I added 10 to the initial count as shown here:
In game adding those 10 passengers changes the Edit Details behaviour as shown below:
When testing these carriages in a session, both will add or remove passengers at passenger enabled stations.
So, is this a bug or intentional? I did scan through threads in this forum but didn't see anything relevant. The link to the Trainz Living Railroad is broken so I don't know if this is discussed there. I guess there is a point of view that carriages shouldn't be populated with passengers as it might look odd with cars sitting in siding with passengers onboard. But surely during a session setup you should be able to add passengers at the start of a session.
TRS22 (SP5) has a different version of Edit Details to suit TLR. In the image below and for the right hand carriage, I cannot add passengers. Part of the queues containers looks like this:
Code:
queues {
load0 {
passenger-queue 1
size 20
initial-count 0
product-kuid <kuid:-3:10060>
allowed-products {
0 <kuid:-3:10060>
}
...
As you can see the initial count is 0.

The other carriage in the image is a different asset and also had a zero initial count. I added 10 to the initial count as shown here:
Code:
queues {
load0 {
passenger-queue 1
size 20
initial-count 10
product-kuid <kuid:-3:10060>
allowed-products {
0 <kuid:-3:10060>
}
...
In game adding those 10 passengers changes the Edit Details behaviour as shown below:

When testing these carriages in a session, both will add or remove passengers at passenger enabled stations.
So, is this a bug or intentional? I did scan through threads in this forum but didn't see anything relevant. The link to the Trainz Living Railroad is broken so I don't know if this is discussed there. I guess there is a point of view that carriages shouldn't be populated with passengers as it might look odd with cars sitting in siding with passengers onboard. But surely during a session setup you should be able to add passengers at the start of a session.