Preloading passengers into a carriage/car no longer works with TLR. Is this a bug or intentional?

pcas1986

Well-known member
I'm testing some of Andi Smith's LNWR carriages that have been repaired by the CRG in TRS22 (SP5) and I cannot preload passengers into a carriage. You could do this in a session by adjusting the passengers in the Edit Details dialog box.

TRS22 (SP5) has a different version of Edit Details to suit TLR. In the image below and for the right hand carriage, I cannot add passengers. Part of the queues containers looks like this:

Code:
queues {
  load0 {
    passenger-queue                       1
    size                                  20
    initial-count                         0
    product-kuid                          <kuid:-3:10060>
    allowed-products {
      0                                   <kuid:-3:10060>
    }
    ...

As you can see the initial count is 0.


D2nyHhc.jpg




The other carriage in the image is a different asset and also had a zero initial count. I added 10 to the initial count as shown here:


Code:
queues {
  load0 {
    passenger-queue                       1
    size                                  20
    initial-count                         10
    product-kuid                          <kuid:-3:10060>
    allowed-products {
      0                                   <kuid:-3:10060>
    }
    ...

In game adding those 10 passengers changes the Edit Details behaviour as shown below:


HkCaNk9.jpg



When testing these carriages in a session, both will add or remove passengers at passenger enabled stations.

So, is this a bug or intentional? I did scan through threads in this forum but didn't see anything relevant. The link to the Trainz Living Railroad is broken so I don't know if this is discussed there. I guess there is a point of view that carriages shouldn't be populated with passengers as it might look odd with cars sitting in siding with passengers onboard. But surely during a session setup you should be able to add passengers at the start of a session.
 
I've seen this same effect in freight cars. I take a hopper car that carries the build-in coal product as a visible load when loaded from the coal mine but when I try to preload the car for a session, no visible load is shown.
 
In my case the hoppers are showing as loaded in the properties panel as loaded. TLR sees them as loaded as well. The visible mesh is just not showing.
 
Have you tried Instant load... works for wagons, never tried it for passengers.

No, I haven't. While that may cause a desired result my point is that there is a change in behaviour. Prior to SP5 one could preload passengers in a car. Now you can't if the initial count is set to zero.

In my case the hoppers are showing as loaded in the properties panel as loaded. TLR sees them as loaded as well. The visible mesh is just not showing.

That doesn't seem to be related to my issue although I acknowledge it is isn't correct. :) In my case I can see the passengers in place.
 
I've raised a bug report on this. TBH, I don't much care if it is a bug or intentional as long as I know what the new rulez are.

I tried to use Instant Load and got rewarded with an exception. There are two instant loads and both appear to be broken. I think it is because they are using legacy functions in the code. Maybe I'll write my own.
 
I've raised a bug report on this. TBH, I don't much care if it is a bug or intentional as long as I know what the new rulez are.

I tried to use Instant Load and got rewarded with an exception. There are two instant loads and both appear to be broken. I think it is because they are using legacy functions in the code. Maybe I'll write my own.
I use Instant Load Random in my sessions and that appears to work fine.
 
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