Blutorse4792
Now T:ANE I can get into
I am modeling a route that calls for several instances of track upon relatively tall (~1 to 3m) ballast roadbed.
Attempting to model this with raised terrain and ballast textures does not work very well as far too wide a swath of terrain is raised.
For many years I have used a "track with embankment" asset with the embankment reskinned to match the ballast texture.
While this is a fairly decent fix, the model of the asset is beginning to show its age, and the embankment messes up the ties/sleepers at switches and junctions.
Are any Surveyors out there aware of a newer "track with embankment" asset they would recommend, or do you have an alternate method of modeling elevated ballast roadbeds?
Attempting to model this with raised terrain and ballast textures does not work very well as far too wide a swath of terrain is raised.
For many years I have used a "track with embankment" asset with the embankment reskinned to match the ballast texture.
While this is a fairly decent fix, the model of the asset is beginning to show its age, and the embankment messes up the ties/sleepers at switches and junctions.
Are any Surveyors out there aware of a newer "track with embankment" asset they would recommend, or do you have an alternate method of modeling elevated ballast roadbeds?