Gandalf0444
FVRR member
Again the question still remains why us people who use sketchup must cater to people with problems with higher poly content? If i made a creation in 3dsmax and it had a massive amount of polys say 125,000+. and I put it in trainz, used the object and released it, who are you to say what I should do? If I want to use sketchup to make an object with 500,000 polys and release it again who are you to say anything?
I make and convert things for MY use primarily, me releasing what I have done to other people is secondary. If the people do not what I give them then they can either not use it, delete it, or simply not download it in the first place. If I want to create a scene with a few million polys as I have already come close to doing then release the route with that scene, then who cares? That is my right. If your computer cannot cope with it, simple, edit the route to reduce the polys yourself to a level your computer can handle, or suffer through the slide show till you reach a better area, or delete the route from your computer....
Back when I had an old ancient computer I would hate to use routes with super high detailed cityscapes etc..but that wasn't the route creators fault! Or the creators of the individual assets! It was MY FAULT...why do you ask? Because I was the one who did not have an up to date computer that could handle the mass load. I can have parking lots full of my ford vehicles as well as massive skyscrapers all around the parking lot and still pull well over 60fps..while other people will struggle to get 10fps. That is not my problem, I built the content for ME not the people, ME.
I make and convert things for MY use primarily, me releasing what I have done to other people is secondary. If the people do not what I give them then they can either not use it, delete it, or simply not download it in the first place. If I want to create a scene with a few million polys as I have already come close to doing then release the route with that scene, then who cares? That is my right. If your computer cannot cope with it, simple, edit the route to reduce the polys yourself to a level your computer can handle, or suffer through the slide show till you reach a better area, or delete the route from your computer....
Back when I had an old ancient computer I would hate to use routes with super high detailed cityscapes etc..but that wasn't the route creators fault! Or the creators of the individual assets! It was MY FAULT...why do you ask? Because I was the one who did not have an up to date computer that could handle the mass load. I can have parking lots full of my ford vehicles as well as massive skyscrapers all around the parking lot and still pull well over 60fps..while other people will struggle to get 10fps. That is not my problem, I built the content for ME not the people, ME.