One of the ways of identifying high poly areas in a route is to walk the route. By walking I mean using Alt-Y to get down to track level and walk along quickly. If the camera stutters, there's a problem in that area and that means removing obects. Using this method, I've been able to identify a lot of "bad" objects and even bad track which I replaced with other more useable but not necessarily what I wanted to use in the first place.
I know this is after the fact, but since we have no way to know other than inspecting each model before using it, this method works.
John
I know this is after the fact, but since we have no way to know other than inspecting each model before using it, this method works.
John