I will show some screenshots. For this new sections I have used a new building method. I have used largely random scenery and copy and paste to rapidly build up the areas. I call this method first wave scenery modelling. Then in a second wave I will detail more and will take care that the area for tha area along the tracks. Also I do the road network. So my method of working is basically:
1. Do the Baseboards
2. With colored textures zone the areas (as in Sim City> Gray is city, Green is farm land, Dark Green and other greens are mountains and hills, Blue is water)
3. Do the coastlines. For large water areas I have different baseboard routes in place that I merge in the route. If I need for example for a a sea-area. I make a seperate 4 by 4 seaplate route that I merge in the main route. So that I don't have to do large sea areas. I have also empty land baseboard routes of 2 by 2 up to 20 by 20 baseboards
4. Then texture general areas
5. Add coastlines and river and add mountains. I do Mountains in layers. For example: First a 40 meter layer, the 80 and so on. Then in a later stage I do the peaks and ridges. This my method to do reasonable mountains quickly.
6 .Then I do random scenery. So based on a list of objects I've let TANE SP3 populate the area with the option: "add random scenery in area only. I will let the function run and stop when it becomes to full. Then I alter the list and repeat.
7. Cut and paste and vary large city areas. I cut and past some more detailed areas first and then vary the rotation
8. Cut and paste and vary more....................till it becomes nicely mixed. Delete buildings that repeat too often in the scene
9 Make the Shinkansen track
10.Add bridges
11 Add stations
12 Do general detail around stations
13 Add main Roads. I do long sections. So I drag the road through houses
14 Delete the houses standing on the roads and make some first rotations
So with this method you can build up a large area of around 20/30 km in about month with already a nice general Japanese look. I hate to see the grid so I texture right away (this is a personal choice)
On to the shots: I drove with AlexMaria's 200 H set:
High overview *using TRS 2019 Drone cam at heighest setting of Shin Hanyo and Hanyo Area looking to South East Direction:
In the background Mt. Hanyo on the left and on the right the Active Volcano Ogadake. In the foreground of Mt. Hanyo you see Hanyo City with on the left the North Hanyo River/Canal. On the right you see Hanyo International Airport and Hanyo River. In the front you recognize Shin Hanyo with the Colden Shinkansen Depot and Shin Hanyo dual Shinkansen Stations.
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Shin Hanyo and Hanyo City by
pagroove, on Flickr[/IMG]
In the next shots I work from the South of the map the North. This is South of Oga. You can see that the random scenery method can generate already a nice scene that I will later detail further:
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South Approcah to Oga station WIP by
pagroove, on Flickr[/IMG]
200 H Set at Oga Station.
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200 H set at Oga station by
pagroove, on Flickr[/IMG]
Top of Ogadake a active volcano. Last Major eruption was in 2006. I will probably make a nice photoshop shot of that in the future. Today steam is rising from the crater. Volcano watch has this one on high monitoring:
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Top of Ogadake by
pagroove, on Flickr[/IMG]
Ogadake and Shinkansen 200 H set:
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200 H and Ogadake Volcano by
pagroove, on Flickr[/IMG]
Minami Hanyo (largely autogenerated and Copy-pasted but still nice)
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Minami Hanyo WIP and 200H by
pagroove, on Flickr[/IMG]
South Approach to Hanyo River Bridge. A Double deck Suspension bridge (WIP) You see that the road is not yet conected. I have to do that but it is rather painfull to raise the road an allign it carefully lol
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South Approach to Hanyo River Bridge WIP by
pagroove, on Flickr[/IMG]
Hanyo River bridge:
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HANYO River Bridge Double Deck WIP by
pagroove, on Flickr[/IMG]
Continued in next post: