Perhaps it would be useful to provide specific examples of a process you find easier in Classic. (Obviously there are still some things required like using the Bulk Replace tools).
I generally work in S2.0 as I've gained more experience with it, but the things I still go back to Classic for are:
- Occasionally, I like to use the 3d render of an object for choosing an asset to place, as the icons used in S2.0 are not always helpful. Many items have the same icon, or show a general icon that makes it impossible to see what you are getting until you actually place it.
- I haven't figured out how to adjust legacy water in S2.0 yet (raise / lower) (Haven't looked very hard, though...)
Sometimes, it seems like the plateau brush in Classic works better than the gradient tool in 2.0 for slight leveling adjustments
The one thing that still *really* bothers me in both Classic and 2.0 is trying to select something that is already placed. If, for example, I place a crate on a station platform, it is impossible to reselect that crate, as the station is always selected instead. I can hide the station, select the crate, unhide the station, then adjust the position of the crate, but that's a big pain.
It would be nice if multiple clicks in the same area can cycle through all the objects behind the cursor.
Another interesting thing I've run into (in S2.0) is that in the default mode, I can't select something that the center is underground - even if part of it is visible. I need to switch to wireframe mode to select the item to adjust it.
I think the idea behind masking things that aren't visible is a good one, it's just perhaps a bit too restrictive - especially with something like embedding rocks into a hillside, or playing with tunnels.
In general, though, I think S2.0 is a big step forward - thank you!!
Curtis