Everyone that starts TRS19, no matter what version,
uses PBR textures (no avoiding possible)
-the main menu is full of it
-the basic grid of any baseboard is PBRized
it went from 164k in older versions to 14mb in TRS,
why? to have unrealistic bolts/knobs noone ever asked for.
using PBR here very sparingly
-the standard built-in Procedural track are PBR,
combine it with the matching PBR texture is looking nice
so only direct along the used track.
-PBR textures are often up to 80x as big as normal textures,
just use 1 or 2 is no problem.
when use many, the loading of a route is drastic slowed/affected
-using turfx on top of a normal old-school texture, gives a more realistic image
than PBR texture alone.
-Driving trains often over 140km/u here, so the area between stations
you don't ever see the PBR if used there.
-Forcing us to use PBR, is good for selling FCT, try downloading 14mb without it
-In a few years we get raytracing, good chance the PBR will be set aside again or drastic changed
-Prefer Photo-realistic textures over PBR, why emulate if you have the real thing?
-I'm so fast with gmax, learning Blender would set me back a year, not even sure its worth it
everything i make in gmax always works direct and many tools/viewers to process later.
-The current exporter via FBX is too complex and leads to errors I don't have or want.
-People make crazy detailed cabs(respect them), but all their work is in vain,
if you see the ugly artifacts, explanation about thin walls, do not solve it for me(or them).
Have fun with trainz, PBRized jelly or not