Part 1 – Introduction
The purpose of this short four part tutorial is to show you how to use my Hump Yard Kit components for TRS19 or later as part of your routes Hump Yard design. The kit consists of the following of my components which can be found on the DLS for download:
<kuid:439337:111847> SAP_Hump_Yard_Decoupler_Accelerator_1_PBR
<kuid:439337:111811> SAP_Hump_Yard_Pneumatic_Retarder_1_PBR
What is a Hump Yard? A hump yard is an artificial hill in the middle of a train yard. Cars are pushed up the hill and uncoupled at the top, and they roll down by themselves onto a preselected track to join other rail cars to form trains. This is a faster way of sorting cars than the traditional “flat” switching, where a crew has to place every car on every track. Hump yards are great operations assets on any route where you want a lot of train traffic. Here is a short 5-minute YouTube video primer on real world Hump Yards that I highly recommend that you should see before proceeding further in this tutorial and which will help give you some idea of how they are supposed to look and work:
https://www.youtube.com/watch?v=4ur96lBre0w
Hump yards come in many shapes and sizes, and some are very large indeed! You will need to decide how large you want your hump yard and how many classification and other tracks you will need based on what will fit on your route. This tutorial will not cover design of the hump yard, just using my components as part of the hump yard you want for your route. My kit components address two problems for Trainz Hump Yards. These are:
1. How to push along a string of rail cars but not have to both manually decouple each in turn and ensure each rail car has the correct velocity to roll down the hump grade to the classification tracks. This way you can focus on throwing the appropriate classification track switches for each rail car, and when the string of cars is finished, stopping the locomotive.
2. How to slow down the rolling rail car so it doesn’t bump overly hard into another rail car on the classification track.
Part 2 – The Hump
The center point of the hump yard is the hump itself. The track approaching the hump can be of modest grade. The grade leading down from the apex of the hump needs to be somewhere between 5-10% in order to ensure a proper gravity rolling of the train car that looks fairly realistic. You will also want to have a hump yard tower located so that it overlooks the apex of the hump. If you don’t have one, you might try downloading from the DLS one of the following of my towers:
<kuid:439337:111726> SAP_Hump_Yard_Tower_1_PBR
<kuid:439337:107135> SAP_Railway_Building_11_PBR
<kuid2:439337:101208:1> SAP Interlocking Tower 1
<kuid2:439337:101209:1> SAP Interlocking Tower 2
<kuid2:439337:101210:1> SAP Interlocking Tower 3
<kuid2:439337:101211:1> SAP Interlocking Tower 4
Very near the apex of the hill you will want to place a single instance of my SAP_Hump_Yard_Decoupler_Accelerator_1_PBR component. This visible component can simply be plopped down on any standard gauge track and will automatically uncouple each rail car in turn that enters its set trigger distance, as well as set the velocity of the rail car to the speed you choose in Surveyor. Recommended trigger distance is 1.5 meters (5 feet).
This kit component means you don’t have to manually uncouple each and every rail car, nor do you have to worry about the speed of the rail car being correct on the hump downhill grade. When triggered you will hear a very realistic uncoupling and air hose release sound. For the best results the locomotive that is pushing the string of cars should be approaching the apex of the hill at no more than 3 MPH (5 KPH). Here is a YouTube video I made which shows how to place and configure that component in Classic Surveyor:
Important note: Make sure the red arrow on the component is pointed in the direction that the rail cars will roll.
If you would like to see a very short YouTube video demo of the Decoupler-Accelerator in action, go to this Forum link:
https://forums.auran.com/trainz/showthread.php?83363-Content-by-MSGSapper&p=1971163#post1971163
Continued in next reply.......
The purpose of this short four part tutorial is to show you how to use my Hump Yard Kit components for TRS19 or later as part of your routes Hump Yard design. The kit consists of the following of my components which can be found on the DLS for download:
<kuid:439337:111847> SAP_Hump_Yard_Decoupler_Accelerator_1_PBR
<kuid:439337:111811> SAP_Hump_Yard_Pneumatic_Retarder_1_PBR
What is a Hump Yard? A hump yard is an artificial hill in the middle of a train yard. Cars are pushed up the hill and uncoupled at the top, and they roll down by themselves onto a preselected track to join other rail cars to form trains. This is a faster way of sorting cars than the traditional “flat” switching, where a crew has to place every car on every track. Hump yards are great operations assets on any route where you want a lot of train traffic. Here is a short 5-minute YouTube video primer on real world Hump Yards that I highly recommend that you should see before proceeding further in this tutorial and which will help give you some idea of how they are supposed to look and work:
https://www.youtube.com/watch?v=4ur96lBre0w
Hump yards come in many shapes and sizes, and some are very large indeed! You will need to decide how large you want your hump yard and how many classification and other tracks you will need based on what will fit on your route. This tutorial will not cover design of the hump yard, just using my components as part of the hump yard you want for your route. My kit components address two problems for Trainz Hump Yards. These are:
1. How to push along a string of rail cars but not have to both manually decouple each in turn and ensure each rail car has the correct velocity to roll down the hump grade to the classification tracks. This way you can focus on throwing the appropriate classification track switches for each rail car, and when the string of cars is finished, stopping the locomotive.
2. How to slow down the rolling rail car so it doesn’t bump overly hard into another rail car on the classification track.
Part 2 – The Hump
The center point of the hump yard is the hump itself. The track approaching the hump can be of modest grade. The grade leading down from the apex of the hump needs to be somewhere between 5-10% in order to ensure a proper gravity rolling of the train car that looks fairly realistic. You will also want to have a hump yard tower located so that it overlooks the apex of the hump. If you don’t have one, you might try downloading from the DLS one of the following of my towers:
<kuid:439337:111726> SAP_Hump_Yard_Tower_1_PBR
<kuid:439337:107135> SAP_Railway_Building_11_PBR
<kuid2:439337:101208:1> SAP Interlocking Tower 1
<kuid2:439337:101209:1> SAP Interlocking Tower 2
<kuid2:439337:101210:1> SAP Interlocking Tower 3
<kuid2:439337:101211:1> SAP Interlocking Tower 4
Very near the apex of the hill you will want to place a single instance of my SAP_Hump_Yard_Decoupler_Accelerator_1_PBR component. This visible component can simply be plopped down on any standard gauge track and will automatically uncouple each rail car in turn that enters its set trigger distance, as well as set the velocity of the rail car to the speed you choose in Surveyor. Recommended trigger distance is 1.5 meters (5 feet).
This kit component means you don’t have to manually uncouple each and every rail car, nor do you have to worry about the speed of the rail car being correct on the hump downhill grade. When triggered you will hear a very realistic uncoupling and air hose release sound. For the best results the locomotive that is pushing the string of cars should be approaching the apex of the hill at no more than 3 MPH (5 KPH). Here is a YouTube video I made which shows how to place and configure that component in Classic Surveyor:
Important note: Make sure the red arrow on the component is pointed in the direction that the rail cars will roll.
If you would like to see a very short YouTube video demo of the Decoupler-Accelerator in action, go to this Forum link:
https://forums.auran.com/trainz/showthread.php?83363-Content-by-MSGSapper&p=1971163#post1971163
Continued in next reply.......
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