Is there a way to change the S22 surveyor default grass to remain at the grid setting and then paint on the grid, without changing to a new region. I mention the region cause I read it is possible with a different region but you must start a new map, which I am hoping I don't have to. I have already invested time in this new route trying to learn the new surveyor and wasted alot more with attempted fixes to my old route.
I imported my TRS19 route to TRS22 and what a big mess with the textures. I spent over 2 days importing my TRS19 route over to TRS22 and another 2 days trying to fix the textures, but I gave up. Something with textures drastically changed. I had kept pbr textures away from track and roads. I have always been successful with mixing or blending pbr and 2d textures. No matter what some people have said about not mixing. When done right, it adds a nice realistic view of the terrain without seeing a lot of patterns. Texture patterns really throw a big kink in the environment view, and I spend many extra hours painting to minimize those patterns.
A good example: I use mostly SAM Trk-II/B v6 (kuid2:132952:151544:9) and matching SAM Ballast-9a (kuid2:132952:80000:6) which looks and works great in TRS19. The same track and ballast in TRS22 is a total mess, mainly the ballast texture. The ballast is now very PBR over taking the tracks and really making a bigger mess where the tracks cross the roads. I have two large yards that are now a total wreck. I had randomly lowered some track height into the ground at various height with spotted ballast and other textures to give a messy yard look. That took lots and lots of work over a long period of time to get it to my satisfaction. :'(
One thing I have not figured out yet, is laying track without the yellow vertices to help gauge the track spacing. Thank god N3V made it easy and quick to switch editing between classic and S2.0.
I imported my TRS19 route to TRS22 and what a big mess with the textures. I spent over 2 days importing my TRS19 route over to TRS22 and another 2 days trying to fix the textures, but I gave up. Something with textures drastically changed. I had kept pbr textures away from track and roads. I have always been successful with mixing or blending pbr and 2d textures. No matter what some people have said about not mixing. When done right, it adds a nice realistic view of the terrain without seeing a lot of patterns. Texture patterns really throw a big kink in the environment view, and I spend many extra hours painting to minimize those patterns.
A good example: I use mostly SAM Trk-II/B v6 (kuid2:132952:151544:9) and matching SAM Ballast-9a (kuid2:132952:80000:6) which looks and works great in TRS19. The same track and ballast in TRS22 is a total mess, mainly the ballast texture. The ballast is now very PBR over taking the tracks and really making a bigger mess where the tracks cross the roads. I have two large yards that are now a total wreck. I had randomly lowered some track height into the ground at various height with spotted ballast and other textures to give a messy yard look. That took lots and lots of work over a long period of time to get it to my satisfaction. :'(
One thing I have not figured out yet, is laying track without the yellow vertices to help gauge the track spacing. Thank god N3V made it easy and quick to switch editing between classic and S2.0.