Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
A new beta build is now available using TRS19 Beta or TRS19PE Beta.
This build updates TRS19 SP3 build 111951.
Known Issues:
If there are other issues identified please let us know using our official Trainz Bug Report form.
Changelist:
Please note, some bugs were edition-specific and not present in all editions or builds.
This build updates TRS19 SP3 build 111951.
Known Issues:
- Track 'Apply Gradient' tool only working on end track sections
- Multiple Copy/Paste operations hang the game (avoid this!)
- Nav point stalks not hidden by F5
- Quickdrive leaves you in Surveyor (workaround is to exit and Drive Session)
- "Navigate to" command will freeze or crash
If there are other issues identified please let us know using our official Trainz Bug Report form.
Changelist:
Please note, some bugs were edition-specific and not present in all editions or builds.
- Fix for reversed locos causing coupler break exiting portals
- Fix for long loading time in MP
- Fix to some track segments not rendering (missing tracks)
- Copy/paste now working again (see known issues)
- Floating objects now appear in their correct location
- Custom filtering with a date in CM now returns correct results
- Moving industry objects off the baseboard no longer allowed
- Several MPD and MPS assertions fixed
- Cloned custom picklists now working for all assets
- Removed the two unsupported water effects bindings (feature coming in S20)
- Water effect layers no longer cause threading assertion on map load
- Dynamic brakes are now working when travelling backward
- Driver "under water" overlay no longer renders on top of the HUD
- Wheelslip sound no longer playing on Steam locos under DCC control
- Fix - Script regulator = GetEngineSetting("regulator"); returns 0
- Fix - Steam locomotive controls 'reverse' when heading reversed
- Fix the driver list allowing multiplayer clients to delete drivers (leading to sync errors)
- Fix - MP - focus to player is greyed out
- Fix - Multiplayer trains frequently drawn with incorrect orientation
- Fix - Minimap consist names don't move with consist
- Fix - Moving the camera along a consist using -/= gets "stuck".
- Fixed Safety Valve sound
- Fix - Object adjust height tool is jumpy/uncontrollable using ctrl or shift modifier keys
- Fix - Newly added layers are not shown to user until the layer tab is reopened
- Fix - Assertion when moving a trackside object from session to route layer.
- Fix - Assertion placing traincars - ReplicationManager::CreateDynamicNodeFromNetwork
- Fix - MPS "Find" not very robust wrt/ streaming
- Fix - MPS route not saving client location
- Fix sorting of multiplayer routes/sessions in the menu
- Fix - MPS/Surveyor keyboard shortcuts not working at startup
- Fix - Trainz calls Cabin.UserSetControl() for each button in the cab every frame
- Fix - Loco reduces momentum instantly when decoupling while moving
- Fix - Fix a bug in route merge which was wiping the status of session layers
- Add extra status validity checking in the LayerTable to catch cases which might do this again in the future
- Add code to force correct the validity status of layers on load
- Fix a stack overflow with carz
- Fix a crash during surveyor train editing
- Fix - Industry loses commodities in save game
- Fix - Assertion during Copy Paste where height is selected
- MeshObject clutter crash fix, and assorted minor allocation optimisations
- Optimisation - Zooming to minimap and back forces visual regeneration
- Several DRM server updates
- Turntables no longer leaving tracks aligned unexpectedly when using UDS
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