As the title says, and I know others have had trouble with this too. It would seem that updating an older route into TRS19 can be a major headache, between non PBR textures and PBR ones which we don't want clashing near any splines. The craziness of parallax and non-parallax PBRs clashing with themselves adds to the dilemma. In the screenshot below I set the radius for applying the texture PBR Grass Mixed 24 (Dry Grass) to the maximum and moved it around this location, thereby covering several hundred metres. Note that I had already used the bulk replace tool to replace the former texture with this one. And yes, after doing that I re-introduced some other PBR textures. Note, sometimes you can get rid of a shadow by applying another texture over it, then reapply the one you want. In all cases of reapplying the same texture over one previously done via the bulk replace tool, a clear change to the colour can be seen, ie it becomes brighter and clearer.
In this screen shoot you clearly see a shadow that appears and disappears depending on the angle of view. As stated, nothing gets rid of it.
It would seem, given hundreds of similar examples on this route, that the previous non PBR texture lingers on and can not be totally removed. This is where a rubber tool might be useful to take it back to a bare board before applying the PBR texture. Applying to a new route obviously isn't a problem.
Likewise, there seems to be an issue with abutments, or at least these types - Abutment DES, although I suspect it may be most types that don't use PBR textures themselves? No matter how hard I try to ensure no non PBR ground textures are anywhere near these, there's always a tiny to modest sized shadow, somewhere.
I suspect that bringing any older route into TRS19 will be a problem IF you use PBR textures near the track. The answer may be - DON'T (use PBR near track). That may well be counter productive given one of the few benefits of TRS19 is the PBR 3D aspect, but given the enormous frustration, it may be the best option to save one's sanity! There are other routes I would like to update into TRS19, but unless there's a better solution I'd have to think carefully about if and how I'd do it before jumping off that cliff.
Thoughts?
In this screen shoot you clearly see a shadow that appears and disappears depending on the angle of view. As stated, nothing gets rid of it.
It would seem, given hundreds of similar examples on this route, that the previous non PBR texture lingers on and can not be totally removed. This is where a rubber tool might be useful to take it back to a bare board before applying the PBR texture. Applying to a new route obviously isn't a problem.
Likewise, there seems to be an issue with abutments, or at least these types - Abutment DES, although I suspect it may be most types that don't use PBR textures themselves? No matter how hard I try to ensure no non PBR ground textures are anywhere near these, there's always a tiny to modest sized shadow, somewhere.
I suspect that bringing any older route into TRS19 will be a problem IF you use PBR textures near the track. The answer may be - DON'T (use PBR near track). That may well be counter productive given one of the few benefits of TRS19 is the PBR 3D aspect, but given the enormous frustration, it may be the best option to save one's sanity! There are other routes I would like to update into TRS19, but unless there's a better solution I'd have to think carefully about if and how I'd do it before jumping off that cliff.
Thoughts?