Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
In the upcoming Trainz Plus beta release we will be including the new TNI physics plug-in. The plug-in includes all the internal train physics for DCC, diesel and steam as well as braking systems and shared systems such as resistance. It doesn't currently include other systems such as train motion, coupling, collisions or derailments.
In this thread we'd like to find people who are interested in helping us test the new physics to ensure things are working as expected, and also C++ programmers who are interested in creating their own TNI physics plug-ins.
During beta, you'll have access to the TNI Physics SDK, and the source code to our physics implementation to use as a starting point for your own plug-ins. (NDA required for the source code)
Note that our goal here is to ensure the current systems work as expected (rather than making wholesale changes, additions or improvements) and that the necessary elements are in place for custom plug-ins to be created.
Please let us know in this thread your level of interest and any relevant skills.
In this thread we'd like to find people who are interested in helping us test the new physics to ensure things are working as expected, and also C++ programmers who are interested in creating their own TNI physics plug-ins.
During beta, you'll have access to the TNI Physics SDK, and the source code to our physics implementation to use as a starting point for your own plug-ins. (NDA required for the source code)
Note that our goal here is to ensure the current systems work as expected (rather than making wholesale changes, additions or improvements) and that the necessary elements are in place for custom plug-ins to be created.
Please let us know in this thread your level of interest and any relevant skills.