Nvm, I figured it out, all I need to do is add maxdistance "x", x would be like 16000
Here is the config file
mesh-table
{
default
{
mesh "panneau.im"
auto-create 1
effects
{
feuall1a
{
kind "corona"
att "a.feu1a"
directional 1
max-distance 16000
object-size 0.14
}
feuall1b
{
kind "corona"
att "a.feu1b"
directional 1
max-distance 16000
object-size 0.14
}
feuall1c
{
kind "corona"
att "a.feu1c"
directional 1
max-distance 16000
object-size 0.14
}
feuall2a
{
kind "corona"
att "a.feu2a"
directional 1
max-distance 16000
object-size 0.14
}
feuall2b
{
kind "corona"
att "a.feu2b"
directional 1
max-distance 16000
object-size 0.14
}
feuall2c
{
kind "corona"
att "a.feu2c"
directional 1
max-distance 16000
object-size 0.14
}
feucli1a
{
kind "corona"
att "a.feu1a"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
feucli1b
{
kind "corona"
att "a.feu1b"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
feucli1c
{
kind "corona"
att "a.feu1c"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
feucli2a
{
kind "corona"
att "a.feu2a"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
feucli2b
{
kind "corona"
att "a.feu2b"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
feucli2c
{
kind "corona"
att "a.feu2c"
directional 1
max-distance 16000
frequency 0.7
object-size 0.14
}
name0
{
kind "name"
fontsize 0.09
fontcolor 230,230,230
att "a.name0"
}
}
}
}
For people who want to improve draw distance on signals here is a tip, not guaranteed to work on other signals but try it out.