I'm adding a 2ft logging operation to the timber ridge line and during my investigations came across this interesting article
http://www.buffalocreekandgauley.com/OPERATIONS/ERCLOps/ERCLOps.html
it has lots of images of the general destruction of the forest which only has limited resources to create in the game. I've been revamping my log trash textures , but probably the hardest images to find are deep muddy ruts and piles of brush. Ability to get items to rotate xyz is also super important in these sort of assets.although there are lots of cut logs, there aren't many irregular log trash items to use and some of the dead tree assets are showing their age.
i have seen people state that shays were capable of 13% grades but will try to keep the zig zag inclines below this, the little 2ft shay has no problems zipping up this sort of incline with a load of three cars .any other links to logging lines would be appreciated so I can get this as close to prototype as possible.
http://www.buffalocreekandgauley.com/OPERATIONS/ERCLOps/ERCLOps.html
it has lots of images of the general destruction of the forest which only has limited resources to create in the game. I've been revamping my log trash textures , but probably the hardest images to find are deep muddy ruts and piles of brush. Ability to get items to rotate xyz is also super important in these sort of assets.although there are lots of cut logs, there aren't many irregular log trash items to use and some of the dead tree assets are showing their age.
i have seen people state that shays were capable of 13% grades but will try to keep the zig zag inclines below this, the little 2ft shay has no problems zipping up this sort of incline with a load of three cars .any other links to logging lines would be appreciated so I can get this as close to prototype as possible.