schweitzerdude
Active member
Anyone that has a railway running along a coast line should give this a try: Where the water meets the land, use two elevations around +.25 and -.25 from the water level so you get a very slight slope. Then apply a rocky PBR texture to the beach area but avoid the track spline. At this point the beach line should take on a realistic rocky beach appearance. Then sprinkle "small rock" clutter along the beach line but again avoid the track to complete the effect.
Now for the question: N3V has already said that objects for clutter are restricted - users cannot just create custom clutter using any object. I'm good with that. But how can users determine in Content Manager if new clutter-qualified objects have been added by N3V or content creators? In other words, are clutter object capabilities defined in the code, or are they attributes of the objects?
Now for the question: N3V has already said that objects for clutter are restricted - users cannot just create custom clutter using any object. I'm good with that. But how can users determine in Content Manager if new clutter-qualified objects have been added by N3V or content creators? In other words, are clutter object capabilities defined in the code, or are they attributes of the objects?