Must be a little thick this AM.
I am playing around Philskene's Harbormaster. My question is how do the bridges work? I took a look at another thread and they mentioned triggers to activate the bridges. I looked at the track objects and could see anything that looked like it would trigger the bridge. there are a number of signals before the bridge. Part of the problem may be I am just starting to get my head wrapped around the AI train thing. If there is another thread somewhere let me know. I know there has to be something that says "When you get to this point do something" But I have yet to find out how to crack into that.
BTW I want to thank Phil for his great work. I especially liked how he sort of over laid the more modern assets so they could be removed and the whole layout could be "demoderned" with ease. And how the h*ll does he come up with the track layouts!? He does LOVE loops and trestles.
I am playing around Philskene's Harbormaster. My question is how do the bridges work? I took a look at another thread and they mentioned triggers to activate the bridges. I looked at the track objects and could see anything that looked like it would trigger the bridge. there are a number of signals before the bridge. Part of the problem may be I am just starting to get my head wrapped around the AI train thing. If there is another thread somewhere let me know. I know there has to be something that says "When you get to this point do something" But I have yet to find out how to crack into that.
BTW I want to thank Phil for his great work. I especially liked how he sort of over laid the more modern assets so they could be removed and the whole layout could be "demoderned" with ease. And how the h*ll does he come up with the track layouts!? He does LOVE loops and trestles.