Presumably we have all checked our monitors, as was suggested on other occasions issues with the lighting were raised. But at least we now seem to have an explanation for the problem, but the $64k question is whether N3V acknowledge as such, or shrug their shoulders, blame the content creators for using obsolete techniques or otherwise pass the buck and - critically - admit the fault is theirs to own and fix.
In any event it creates a huge dilemma for those of us route building in TRS2019, if so many assets are affected it is going to be virtually impossible to build a route which doesn't use them.
In any event it creates a huge dilemma for those of us route building in TRS2019, if so many assets are affected it is going to be virtually impossible to build a route which doesn't use them.