Since I am gettin close to finishing the Chicago route it has podered on me about scenery and of course keepin poly s down...........
Then theyres Chicago s well known for rounded building s for sidings which was a popular industry model for utilizing track space..........
So I decided to try something different in that aspect although this probably has been done before?
I found creating some textures and reconfiguring them as splines as seen in the 2 pics....
Perfect concept is fills a lotta space can be rounded or stacked and only 8 polys per unit...........
these are only demos of someone elses IM file so I intend to create
a new spline in gmax with a few variations in heights.....
Now the problem is for me is how does one create a static object into a spline?
I would assume creating a invisable track spline and attach the object to that?
fixed that problem made some files just havin trouble mapping ugh sooner or later....ill get it
Any tutorials refering to would be helpful thnx....
Dave =)