Sloppy object creation is sloppy no matter what program was used to make it. Good tools make the creation easier and let you do more, IF you know how to use them.
I know Martin, I have three kids!

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Sloppy object creation is sloppy no matter what program was used to make it. Good tools make the creation easier and let you do more, IF you know how to use them.
Sloppy object creation is sloppy no matter what program was used to make it. Good tools make the creation easier and let you do more, IF you know how to use them.
I think we get the idea, lesser mortals don't bother.Hi,
I fully agree with that. The problem seems to be that there are too many who do not seem to care about that. Content creation needs some amount of skill, which must be learned and there is nothing elitist about that.
Cheers,
Konni
Exactly my point. It's not the tool, it's the person using it that matters.I personly think it takes just as much time and skill to draw a Engine in Sketch up as do other programs.
When that happy day arrives, you can use all the polys you want in objects you share with others. But untl then, those that know how to create without using excessive amounts of polys will always be prized and praised over and above those that can't or wont..We all understand about poly count, but I truly believe that someday it won't make any difference..You can believe Cascade if you want to..But try to remember that we are trainzers just like you..
That's an eye opener John! Perhaps we should just have a thread for troublesome assets where the kuid could be brought to the attention of others, whether high poly, or just an asset that affects performance badly.
We have to think of a tactful way of going about this.
I disagree John. Simply adding a kuid to a thread that lists kuids of performance hobbling assets (for whatever reason) is not an attack on a specific creator.
Hi,
@WindWalkr,
I agree with you, but there should also be an easy option for a content creator to have his asset simply removed from the DLS, at least if one of his assets come up in such a thread.
Years ago, when I was working with gmax for 04 and my modeling skills still in their infancy I uploaded a number of assets which no longer meet my own standards. I am mildly embarrassed that some of them are still on the DLS.
Since updating them would amount to a complete rebuild, which I do not care for, from the one or other reason, I would like to have the option to have such assets deleted.
With so many assets on the DLS, a little pruning might be quite useful.
Cheers,
Konni
Isn't that the point. The DLS has always been available for those who are learning and extending their skills. However, now it appears that courtesy is not to be extended to the next generation of potentially talented creators.Years ago, when I was working with gmax for 04 and my modeling skills still in their infancy I uploaded a number of assets which no longer meet my own standards.
I second this.
The community suffers as people produce "crap" so a few people can feel good about themselves.Isn't that the point. The DLS has always been available for those who are learning and extending their skills. However, now it appears that courtesy is not to be extended to the next generation of potentially talented creators.
They are expected to be the finished product and to keep their learning process to themselves.
The community seems to have survived to this point.The community suffers as people produce "crap" so a few people can feel good about themselves.