To remove the flying wheel, the main bogies could be fixed using the IM Editor.
<kuid:48366:50003> fix the mesh br44_bogey.im
<kuid:48366:50006> fix the mesh br44_drg_bogey.im
<kuid:48366:50007> fix the mesh br44_drg_uekbogey.im
The fix is the same for all 3 bogeys:
- create a fully transparent file invisible.tga (alpha channel must be black)
- create the file invisible.texture.txt
Code:
Primary=invisible.tga
Alpha=invisible.tga
- open the asset in explorer
- copy the 2 files to the opened folder
- open the .im file with the IM Editor
- at object 24 change the diffuse texture of the material to invisible.texture.txt
- change opacity to 0 (probably not required, but I did it)
- save the modified file, and exe IM Editor
- submit the changed asset.
Peter