I've often wondered just why we have so many limitations regarding what one can do with surveyor. Yesterday , i spent hours trying to bring terrain closer to the track so that the line could run along a narrow ledge and cursed the limitations of the software in allowing one to accurately manipulate the terrain . Similarly, if only there was an opacity tool one could blend textures so much more effectively then one can do at present, the brush in Trainz is akin to using a six inch house painting brush,its severely limiting, its possible to do good work with it, but it is a pain to use much of the time.
When TANE came along, i was hoping that we would have a narrower brush and more control over being able to sculpt the ground , some features of a graphics program like photoshop such as different brushes and opacity control would allow the program to deliver a far more real world effect without having to resort to creating objects such as embankments which never look like the real thing if they are any length due to problems of repeated patterns.
I'd be interested to know why effort wasn't put into developing a better surveyor and if the next iteration of Trainz is going to feature a surveyor that would really allow artists to realise their visions without having to resort to 3d modelling , with all its complexities and limitations regarding polygon counts if a degree of realism is to be achieved.
When TANE came along, i was hoping that we would have a narrower brush and more control over being able to sculpt the ground , some features of a graphics program like photoshop such as different brushes and opacity control would allow the program to deliver a far more real world effect without having to resort to creating objects such as embankments which never look like the real thing if they are any length due to problems of repeated patterns.
I'd be interested to know why effort wasn't put into developing a better surveyor and if the next iteration of Trainz is going to feature a surveyor that would really allow artists to realise their visions without having to resort to 3d modelling , with all its complexities and limitations regarding polygon counts if a degree of realism is to be achieved.