Why I deleted Trainz 2009

I'm not Joe but have the same problem using 38599 and 40040 plus betas inbetween had the issue. The problem MAY not show up as obviously with large scale routes(not sure) but the best way to check for the issue is to max out both fog settings and let an engine drive into a tunnel while viewing externally from far away. No fog at all will still produce a more subtle but noticeable variation in the landscape that changes as the engine moves. TS2006 doesn't have the issue as mentioned.

Craig T
 
I usually have fog settings as low as they go so have not experienced this, but, as I asked Joe in another thread about this, surely if you want the full fog effect you would have draw distance as low as it goes, i.e. 1000m. Joe was running with all settings on full! Have you tried the low draw distance? John.
 
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I always run without fog or very little but the point is to max out the settings to make the problem easier to see. Some people may actually have the same issue but just not notice it. NO changes in lighting should ever be seen from a light in a tunnel even with the fog settings maxed out.

Craig T
 
I usually have fog settings as low as they go so have not experienced this, but, as I asked Joe in another thread about this, surely if you want the full fog effect you would have draw distance as low as it goes, i.e. 1000m. Joe was running with all settings on full! Have you tried the low draw distance? John.


I did install SP2 and it still produced the silver land, and even if I go down to the lowest setting in draw distance, the little bit of land you see is silver or white if it's raining...

SP2 didn't help at all, the only thing it gave me was a quick drive function, which I do like, as for the silver land that still appears, I have all the latest nVidia drivers installed and I even downloaded the textures toolkit, but this unfortunatly done no good either...

Silver land doesn't just appear with the fog settings, but also with the engine headlights in the tunnels which also generates silver land...

In all previous Trainz, this has never happened, only in Trainz 2009...

Many thanks John and to my other forum friends for all your help, I'm glad to know I'm not the only one who is having problems with this, and I just hope Auran has fixed this in Trainz 2010... Hopefully Zec or Windwalker Chris may come across this post, and hopefully have some sort of fix for it. We'll just have to wait and see...

Joe Airtime
 
I always run without fog or very little but the point is to max out the settings to make the problem easier to see. Some people may actually have the same issue but just not notice it. NO changes in lighting should ever be seen from a light in a tunnel even with the fog settings maxed out.

Craig T

Just double checked with every setting there is no silver land, going to be extremely difficult to nail this one if its only affecting a few people down I think.
 
Just double checked with every setting there is no silver land, going to be extremely difficult to nail this one if its only affecting a few people down I think.

Just a query, what graphics card are you using, I have tried this on a GeForce 7300 and a GeForce 9500 GT, both gave the same results, your card may be the card we need to make silver land disappear...

Many thanks Clam1952 for your reply, I do agree it is very hard to pinpoint, why some are experiencing this and others are not...

Joe Airtime
 
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Geforce 7300 LE
3 GB RAM
AMD sempron 3800+ 2,2 Ghz
Windows XP SP3
TS2009 build 40040
running in DirectX
nowhiteland.jpg
 
Just a query, what graphics card are you using, I have tried this on a GeForce 7300 and a GeForce 9500 GT, both gave the same results, your card may be the card we need to make silver land disappear...

Many thanks Clam1952 for your reply, I do agree it is very hard to pinpoint, why some are experiencing this and others are not...

Joe Airtime


Nvidia GeForce 8500 GT 1024MB DDR2 made by Sparkle, despite the name which makes me cringe,:hehe: it's been running for 12 months with no problem and it was cheap at the time, I multi boot XP 32 bit and Win7 64 bit and there is no silver land on either of them. Currently using the 191.07 Driver on Win7 and 185.85 on XP.

.
 
Nvidia GeForce 8500 GT 1024MB DDR2 made by Sparkle, despite the name which makes me cringe,:hehe: it's been running for 12 months with no problem and it was cheap at the time, I multi boot XP 32 bit and Win7 64 bit and there is no silver land on either of them. Currently using the 191.07 Driver on Win7 and 185.85 on XP.

.

Thanks Clam1952, for that information, I'll look into getting one of them and see if that does the trick, I need to replace my Geforce 7300 as it's getting on a bit, I've had it for three years, so time to move on to something with a bit more to give...

I'll be upgrading to Windows 7, as Windows XP is also in need of an upgrade...

Many thanks Clam1952 for your reply and your valuable help...

Joe Airtime
 
Hi Joe,
have you tried different tunnels to get this effect? I found time to test my setup and the first tunnel gave a brief flash of the silver effect as the train entered and then everything was ok. The second tunnel, which is a different kuid, had the silver effect right through! John.
ps. the first tunnel was much shorter than the second, don't know if this would affect the results!
 
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Hi Joe,
have you tried different tunnels to get this effect? I found time to test my setup and the first tunnel gave a brief flash of the silver effect as the train entered and then everything was ok. The second tunnel, which is a different kuid, had the silver effect right through! John.
ps. the first tunnel was much shorter than the second, don't know if this would affect the results!

Yes I have John, and I found the longer the tunnel, the longer the silver land remains, the shorter the tunnel, you'll only get a short flicker or a short spell of silver land... All tunnels in Trainz 2009 give this silver land effect, however I don't think it's the tunnels at fault...

The silver land only appears when the engine lights are switched on, now I know there is a command to switch headlights off, and as soon as you place the command, the headlights will go off (silver land vanishes) then straight back on (silver land re-appears again), as the command has been passed and then the command will vanish from the bottom of the screen...

I believe they have changed something in the lighting configuration of engine lights, I have Railwaves installed and for the first time ever in Trainz, you get both headlights and tail lights all together in one direction, I think something has changed to create this, and is also the cause of the silver land... this has only appeared in Trainz 2009, never appeared in previous editions...

If Auran can go back to the way engine headlights functioned in Trainz 2006, and get that command and put it into Trainz 2009 and 2010, I think you'll find the silver land will dissappear.

Hope this helps and many thanks John for your valuable input...

Joe Airtime
I think together we have found the problem, I just hope one of the Auran team comes accross this post and lets us know if this is right...
 
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I get the silver land issue too in build 38017, when I have more than 0.2 of fog, when trains are in tunnels with their lights on.

I noticed it particularly on Gamerouche's Cross County Mainline route which is an older route that has many long tunnels. It is a 4-track portal to portal route and the silver land effect can be more or less continuous as there is always a train in a tunnel somewhere with it's lights on. The problem disappears when fog is set to 0.0 or 0.2.

HTH
Stovepipe
 
Geforce 7300 LE
3 GB RAM
AMD sempron 3800+ 2,2 Ghz
Windows XP SP3
TS2009 build 40040
running in DirectX
Not having time to check myself but curious, I note there are no groundtextures in your shots. I have personally seen none of this with older ones (no normal mapping), could you try with groundtextures made with normal maps? Wondering if the lighting effects of the new textures may somehow interact with the turning on of headlights to cause this since it only happens when headlights are on and fog is activated.
 
Not having time to check myself but curious, I note there are no groundtextures in your shots. I have personally seen none of this with older ones (no normal mapping), could you try with groundtextures made with normal maps? Wondering if the lighting effects of the new textures may somehow interact with the turning on of headlights to cause this since it only happens when headlights are on and fog is activated.

This silver land doesn't appear with steam engines, as most of them don't have headlights, hence no silver land...

I do understand what you were getting at though, maybe the textures are causing the silver land, unfortunatly not, I've tried this and I've uploaded the pictures to show the effects, it's definitly to do with the engine headlights, something has been changed in the lighting...

NATIVE MODE - headlights off - no textures
pg_1858583695.jpg


NATIVE MODE - headlights on - no textures
pg_1972011734.jpg

NATIVE MODE - headlights off - with textures
pg_1310306308.jpg

NATIVE MODE - headlights on - with textures
pg_1831980062.jpg

I used the new SD40 with the new Auran track to represent the new native mode, silver land appears in both native and compatibility mode...

Joe Airtime
 
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Just to keep you informed...

I have reported the above to trainz dev, and I have asked for there help in solving the Silver land issue...

If they can't help us, which I very much doubt, then I might ask one of our forum moderators to have a dig around and see if they can solve our problem of silver land, I am sure one of the moderators will know something to help us...

Anyways, fingers crossed we get some help soon... I'll keep you informed

Joe Airtime
 
I did install SP2 and it still produced the silver land, and even if I go down to the lowest setting in draw distance, the little bit of land you see is silver or white if it's raining...

SP2 didn't help at all, the only thing it gave me was a quick drive function, which I do like, as for the silver land that still appears, I have all the latest nVidia drivers installed and I even downloaded the textures toolkit, but this unfortunatly done no good either...

Silver land doesn't just appear with the fog settings, but also with the engine headlights in the tunnels which also generates silver land...

In all previous Trainz, this has never happened, only in Trainz 2009...

Many thanks John and to my other forum friends for all your help, I'm glad to know I'm not the only one who is having problems with this, and I just hope Auran has fixed this in Trainz 2010... Hopefully Zec or Windwalker Chris may come across this post, and hopefully have some sort of fix for it. We'll just have to wait and see...

Joe Airtime

Perhaps your best bet may be to simply set the weather conditions in the time/topology panels to clear & daylight?Try that to see if you get the silver land effect because it looks as if the headlights are illuminating the whole map when they shouldn't be,you could also just run in cab view during tunnels to avoid the problem & switch back to external view upon exiting.

It seems that with each new release in the series there's always a problem...TRS04 has locked junctions in some routes(cough Highland valley passenger route cough) & TSR06 has problems galore with CMP,not to mention consists that are inoperable or routes that don't load in driver due to missing consists.I'm still debating wether or not to invest in TRS09 myself but after hearing of all these glitches with the game lately I'm not so sure that it's worth the time or money to do so.
 
The problem is fairly insignificant for many/most people but is really bad for those who like to use Trainz more for a model railroad simulator and use mountain routes with tunnels. In my case, I usually have the camera free roaming so multiple engines entering tunnels really make things look bad- even with no fog whatsoever.

Craig T
 
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