My two cents:
First off, I feel that you owe it to yourself to include a description and a thumbnail when you upload anything. Even if it is a reskin that you only worked on for a few hours, but especially if it is a route that you worked on for months or even years, you need to put a description and thumb for everyone to see at least something about what you've done. You are shortchanging yourself if you put all that effort into something and don't toot your own horn by giving it a description and showing it off (in its full 240x180 glory!:hehe
Second, you owe it to the community. I agree that the description should tell us something about the route, but a REALLY big thing- if it is a WIP route, we should know about it before we download it. I may or may not download it- I really don't have a lot of time to mess with a WIP, so I'm probably not going to download it. But, on the other hand, if it is a WIP of something that I am really interested in (Cascade's Horseshoe Curve comes to mind), I most likely will download it.
I'll admit to it too, but in certain circumstances. All of my stuff has a description and a thumbnail, but I have been doing a bunch of rolling stock using Chameleon/Gecko script. I don't think anyone really chooses what rolling stock they want to download from perusing the "non-environmental textures" section, so all of my skins have a generic "Chameleon Skins" thumbnail and the actual cars have a proper thumbnail. I have a skins template that is already set up that all I have to do is drop the skins in and upload them, so that saves a little time and trouble. I want to dedicate the time to the main asset, and the skins will get grabbed in hte download as a dependency anyway.
Playing Devil's Advocate here, but it is awful Anglo-Centric to presume that every asset uploaded to the DLS should have an English name/description, isn't it? I don't really care to try to find French, German, Dutch, or (yikes!) Chinese translations for my stuff, why should they have to find English for theirs? With that being said (Devil's Advocate mode off), sure, it is pretty frustrating to not be able to find a great asset because you don't know what the foreign name of it is. I had a particular group of three tanks on my route that I saw once before on the DLS and when I made that portion of the route, I couldn't remember what they were called. It took three months of route building and looking for this and that before I stumbled across those tanks again and put them where I needed them.
OK, so my two cents seem to be more like about $1.98.
First off, I feel that you owe it to yourself to include a description and a thumbnail when you upload anything. Even if it is a reskin that you only worked on for a few hours, but especially if it is a route that you worked on for months or even years, you need to put a description and thumb for everyone to see at least something about what you've done. You are shortchanging yourself if you put all that effort into something and don't toot your own horn by giving it a description and showing it off (in its full 240x180 glory!:hehe

Second, you owe it to the community. I agree that the description should tell us something about the route, but a REALLY big thing- if it is a WIP route, we should know about it before we download it. I may or may not download it- I really don't have a lot of time to mess with a WIP, so I'm probably not going to download it. But, on the other hand, if it is a WIP of something that I am really interested in (Cascade's Horseshoe Curve comes to mind), I most likely will download it.
Mick_Berg said:Up to now I have been using a generic thumbnail which just says "Mick Berg's Assets for the LNER".
I'll admit to it too, but in certain circumstances. All of my stuff has a description and a thumbnail, but I have been doing a bunch of rolling stock using Chameleon/Gecko script. I don't think anyone really chooses what rolling stock they want to download from perusing the "non-environmental textures" section, so all of my skins have a generic "Chameleon Skins" thumbnail and the actual cars have a proper thumbnail. I have a skins template that is already set up that all I have to do is drop the skins in and upload them, so that saves a little time and trouble. I want to dedicate the time to the main asset, and the skins will get grabbed in hte download as a dependency anyway.
VinnyBarb said:What are these people thinking, some of these uploads don't even give a clue in their name, what it is they uploaded? Some of the names of such uploads are often meaningless, have no connection with the content or are in a foreign language one can not understand or does not know which language this is.
Google translator, which is free to access in any browser, would do a good job for such CCs to at least give an English meaning to the asset name.
Playing Devil's Advocate here, but it is awful Anglo-Centric to presume that every asset uploaded to the DLS should have an English name/description, isn't it? I don't really care to try to find French, German, Dutch, or (yikes!) Chinese translations for my stuff, why should they have to find English for theirs? With that being said (Devil's Advocate mode off), sure, it is pretty frustrating to not be able to find a great asset because you don't know what the foreign name of it is. I had a particular group of three tanks on my route that I saw once before on the DLS and when I made that portion of the route, I couldn't remember what they were called. It took three months of route building and looking for this and that before I stumbled across those tanks again and put them where I needed them.
OK, so my two cents seem to be more like about $1.98.