What the hell is going on lately with my installed Collector's Edition of TS12, patched to 61388. Does anyone else being offline experience this below? Please let me explain. TS12 resides on a PC which I normally NEVER go online with. Why should I, this particular version of TS12 has a different serial number to the other TS12 Collector Editions I have installed on my Online PC and on another PC as well. I had bought 4 of these Collector Editions of TS12 in the past for specifically the above scenarios, so any of these versions will work on my PCs, whether off or online and only my Online PC needs to go online to download stuff like new patches, hotfixes and content CDPs.
Lately, almost every other day, I have to be online with my offline PC for validation, as TS12 refuses to load and gives me the now usual error of "not possible to load and repair database or seek Helpdesk help" or such. Once I go online, I get validated and I can close my internet connection and all is well for the next day or so. I use that version of TS12 ONLY to import created content I am presently working on, to look at and check to see how this works there, NOTHING else I need to do with this particular TS12 version on my "offline PC" but with which I still have to lately go online, as said, to get validated etc. to use this. Why?
When finally my TS12 is validated and opens up, I get this "video setting" error and the resolution of the screen in the options is suddenly reset to 1024x600 and changed from DirX to Open GL, when in fact, last night TS12 was still set in TS12's options clearly to 1980x920 and to DirX as this is/was always set there, with which TS12 is normally running. My windows vider resolution is also set to the same 1980x920 resolution, otherwise there will be a conflict somewhere. Why can I not SAVE in TS12 any setting I used just the previous day and getting the same settings back when restarting TS12 the next day, where I suddenly and lately get shafted like that above.
Why does taddeamon look and check for deleted items when doing a "Quick" data base repair when deleted items should have a delete flag against their file/entry or whatever, which tells that taddeamon, "DO NOT TOUCH, DO NOT EVEN LOOK HERE, I AM DELETED, hence I do not exist". Why isn't there in TS12 a "deleted item" log where taddeamon can check the deleted files index instead what it looks to me for the actual, physical deleted files in TS? If it has something like that in TS12 already, why is a "Quick Database Repair' taking so long and not so quick at all? Why does checking for deleted items take so long? All reasonable questions for me to ask, I guess.
Today, this morning after going through the above routine to finally get validated to open my TS12, which normally needs no validation whatsoever, I had a "can not open asset as this is corrupted" error. The same asset I was working on and had checked of being error free in TS12, before switching off my PC last night. Yet, as said, first time I could access Content Manager, that above error message came up. I thought being smart, I will now do a "Quick" data base repair. Strange, if that said asset is corrupted, this should not show me a preview window nor all the details of said asset.
So, after watching taddeamon first checking for over 28 minutes for "deleted" assets, again, why the need to do this, once deleted, it is ALWAYS deleted and not really worth crying about. If this was an important deleted asset, well, I can d/load this again, once CM tells me, this is deleted and I do not need any deleted asset checks. Nothing QUICK about any "quick data base repair" there if just the checking for deleted items takes so long.
But wait, there is more. After waiting with that "delete assets" repair, taddeamon started its "assets remaining to validate" orgy. Lucky for me, I only had a shade over 5000 assets to be validated, which still took so far over 103 minutes or so to do and is still presently stuck there. Just imagine, I had some 10ks or even some 100ks of assets in my TS12 as some of you have. Say good by for the day to use your PC, I might as well go fishing or do some other things. I bought Trainz to start up every time error free like any other games do and to enjoy these. Which was reasonable OK with TS12 in the past on this, my offline PC, with which now all of a sudden I still have to go online validating while experiencing the above. Again, why?
Just imagine, as some/many, perhaps all Trainz users get browned off with the above, just check the Forum for complaints about these issues. Heaven help us if TANE turns out to be similar. Why all this rigorous validating and checking, especial when I do not have any perceived corruption of TS12 from one evening, when closing it, to the next morning opening it? What else is there in play?
Can someone please explain, why Trainz seems to be the odd game/simulation doing this Data base thing when other games which you might play, never ever go into such hissy fits as TS's taddeamon does. Especial when I can see in this screenshot below how taddeamon is suppose to write to the database for the last 20 minutes BUT NO disk activity is shown yet and taddeamon just sits there presently as the screenshot shows:
Can someone please explain why the above is really necessary, which IMHO places extra frustrations, resentment and pain on a TS user for no apparent good reasons I can fathom?
As a side note, the CM window of TS12 with its error message earlier, which is presently open, is still giving me the "wait" message, taddeamon advanced to 103 minutes to write the database and is still not finished with its data base repair. So I still can not open that asset which showing in this CM window with "can not open as asset is corrupt". Yet, just now for testing I opened another CM window beside the first one, now all of a sudden I CAN OPEN this asset and do what I want to do with it.
My point is, just imagine, some new buyer of TS12 or even TANE is taken in by all the fancy and glossy screenshots and rendered videos and buys these games. Little does said buyer know what could or will happen on his/her PC by going through these "data base" repairs, He/she might say, hey, all I want to do is to drive my choo choos, I do not understand data repairs, I do not need to want to understand all this, all I want to do is to enjoy driving, creating, building or whatever takes my fancy I want to do with TS12 and possible TANE, once this has its final fix/patch, so we all know what TANE finally is capable of. Or possibly not.
Presently. I am still waiting for taddeamon to finish "writeDatabase", still stuck on 103 minutes for the last 20 minutes writing this post here and with my internet connection still open on that PC, in case this is needed for taddeamon to finally to finish. My hard drives are all USB 3 ones, why this slow saving on these drives?
My observations and opinion.
VinnyBarb
Lately, almost every other day, I have to be online with my offline PC for validation, as TS12 refuses to load and gives me the now usual error of "not possible to load and repair database or seek Helpdesk help" or such. Once I go online, I get validated and I can close my internet connection and all is well for the next day or so. I use that version of TS12 ONLY to import created content I am presently working on, to look at and check to see how this works there, NOTHING else I need to do with this particular TS12 version on my "offline PC" but with which I still have to lately go online, as said, to get validated etc. to use this. Why?
When finally my TS12 is validated and opens up, I get this "video setting" error and the resolution of the screen in the options is suddenly reset to 1024x600 and changed from DirX to Open GL, when in fact, last night TS12 was still set in TS12's options clearly to 1980x920 and to DirX as this is/was always set there, with which TS12 is normally running. My windows vider resolution is also set to the same 1980x920 resolution, otherwise there will be a conflict somewhere. Why can I not SAVE in TS12 any setting I used just the previous day and getting the same settings back when restarting TS12 the next day, where I suddenly and lately get shafted like that above.
Why does taddeamon look and check for deleted items when doing a "Quick" data base repair when deleted items should have a delete flag against their file/entry or whatever, which tells that taddeamon, "DO NOT TOUCH, DO NOT EVEN LOOK HERE, I AM DELETED, hence I do not exist". Why isn't there in TS12 a "deleted item" log where taddeamon can check the deleted files index instead what it looks to me for the actual, physical deleted files in TS? If it has something like that in TS12 already, why is a "Quick Database Repair' taking so long and not so quick at all? Why does checking for deleted items take so long? All reasonable questions for me to ask, I guess.
Today, this morning after going through the above routine to finally get validated to open my TS12, which normally needs no validation whatsoever, I had a "can not open asset as this is corrupted" error. The same asset I was working on and had checked of being error free in TS12, before switching off my PC last night. Yet, as said, first time I could access Content Manager, that above error message came up. I thought being smart, I will now do a "Quick" data base repair. Strange, if that said asset is corrupted, this should not show me a preview window nor all the details of said asset.
So, after watching taddeamon first checking for over 28 minutes for "deleted" assets, again, why the need to do this, once deleted, it is ALWAYS deleted and not really worth crying about. If this was an important deleted asset, well, I can d/load this again, once CM tells me, this is deleted and I do not need any deleted asset checks. Nothing QUICK about any "quick data base repair" there if just the checking for deleted items takes so long.
But wait, there is more. After waiting with that "delete assets" repair, taddeamon started its "assets remaining to validate" orgy. Lucky for me, I only had a shade over 5000 assets to be validated, which still took so far over 103 minutes or so to do and is still presently stuck there. Just imagine, I had some 10ks or even some 100ks of assets in my TS12 as some of you have. Say good by for the day to use your PC, I might as well go fishing or do some other things. I bought Trainz to start up every time error free like any other games do and to enjoy these. Which was reasonable OK with TS12 in the past on this, my offline PC, with which now all of a sudden I still have to go online validating while experiencing the above. Again, why?
Just imagine, as some/many, perhaps all Trainz users get browned off with the above, just check the Forum for complaints about these issues. Heaven help us if TANE turns out to be similar. Why all this rigorous validating and checking, especial when I do not have any perceived corruption of TS12 from one evening, when closing it, to the next morning opening it? What else is there in play?
Can someone please explain, why Trainz seems to be the odd game/simulation doing this Data base thing when other games which you might play, never ever go into such hissy fits as TS's taddeamon does. Especial when I can see in this screenshot below how taddeamon is suppose to write to the database for the last 20 minutes BUT NO disk activity is shown yet and taddeamon just sits there presently as the screenshot shows:
Can someone please explain why the above is really necessary, which IMHO places extra frustrations, resentment and pain on a TS user for no apparent good reasons I can fathom?
As a side note, the CM window of TS12 with its error message earlier, which is presently open, is still giving me the "wait" message, taddeamon advanced to 103 minutes to write the database and is still not finished with its data base repair. So I still can not open that asset which showing in this CM window with "can not open as asset is corrupt". Yet, just now for testing I opened another CM window beside the first one, now all of a sudden I CAN OPEN this asset and do what I want to do with it.
My point is, just imagine, some new buyer of TS12 or even TANE is taken in by all the fancy and glossy screenshots and rendered videos and buys these games. Little does said buyer know what could or will happen on his/her PC by going through these "data base" repairs, He/she might say, hey, all I want to do is to drive my choo choos, I do not understand data repairs, I do not need to want to understand all this, all I want to do is to enjoy driving, creating, building or whatever takes my fancy I want to do with TS12 and possible TANE, once this has its final fix/patch, so we all know what TANE finally is capable of. Or possibly not.
Presently. I am still waiting for taddeamon to finish "writeDatabase", still stuck on 103 minutes for the last 20 minutes writing this post here and with my internet connection still open on that PC, in case this is needed for taddeamon to finally to finish. My hard drives are all USB 3 ones, why this slow saving on these drives?
My observations and opinion.
VinnyBarb