Initial Test Results
This has great potential when the FPS are more in line with local game performance.
This has great potential when smaller less demanding and better routes are accessible which may improve FPS. Not a huge fan of Port Ogden, but it is being used due to it is so large of a map and understand the logic why it was used as a Beta Test Map.
The turnout lock feature is somewhat an issue as seems sometimes with low FPS it is hard to change.
The equipment defect detector (which is not fully active or fully scripted ) is pretty sweet.
That's about it for my findings. Hope the FPS and Netwrok Data Transfer is fixed ASAP.
- Port Ogden playing locally not in MP - 48FPS; In MP 15FPS :'(
- Driver leaves session and consist does not reset to default location ( had two blockages due to unassigned consists )
- Network Data transfer needs refined and compressed for better efficiency. Consists sometimes abruptly appear, and slow signal changes causing opportunity of conflicts. Other issues also realized by me as described by JadeBullet and feel it is the network data transfer needing additional work / effeciencies.
- If you choose to focus on a particular individual in the dialog box, the only way to obtain your claimed consist I could figure out is scrolling to the past in the dialog box where it notes you claimed a particular consist.
- May I repeat: Horrible FPS in MP and not in the same local game environment (potentially ruining this as a great feature).
- Had to adjust firewall quite often to figure out why my latency was so high preventing me to connect and then defaulting to setting up my own server but with loss of internet connection following the latency rejection.
- When exiting MP and returning to the main interface screen whereas now the update section states if you are online or not, I found I was disconnected. Only way to obtain the connection was an exit/enter strategy to the game
This has great potential when the FPS are more in line with local game performance.
This has great potential when smaller less demanding and better routes are accessible which may improve FPS. Not a huge fan of Port Ogden, but it is being used due to it is so large of a map and understand the logic why it was used as a Beta Test Map.
The turnout lock feature is somewhat an issue as seems sometimes with low FPS it is hard to change.
The equipment defect detector (which is not fully active or fully scripted ) is pretty sweet.
That's about it for my findings. Hope the FPS and Netwrok Data Transfer is fixed ASAP.
Last edited: