What's with AI's

Andy38d

New member
Anyone else having this problem? Let's say I'm on the mojave sub. I'll put a train on the main at Caliente, and say, "drive to" "SP to Fresno". The train just sits there, giving me a "waiting for track clearance" message, even when no other trains are on the line. The really funky part is, the signals are clear, and all the points are lined. This happens on every route, no matter what command I issue, either via trackmark, to trackmark, or drive to. Like I said, it's funky. Is anyone else experiencing this?

Much appreciated.
 
Can you drive the train yourself, try it. Just wondering if there's a point/switch which the trains on which is set wrong.
 
I can, yes, if I click abandon schedule, they I have control over it. I just tried a tangent piece of track, with signals, and no switches, still does the same thing, sits, and waits for clearance
 
Put a loco down and drive it yourself to where you want to go, just to check the track is ok.
If you hover the mouse over a signal aspect check the message you get.
You don't have to abandon schedule, just stop train then take over.
 
Last edited:
IS the track clear? Did you double-check to make sure?

That's a roger, track is all clear.

Since I've been having some problems with CMP, I've decided to uninstall, and reinstall Trainz. Clean install may set things right. I'll reply back once I see the results :D
 
That's a roger, track is all clear.

Since I've been having some problems with CMP, I've decided to uninstall, and reinstall Trainz. Clean install may set things right. I'll reply back once I see the results :D

What sort of problems. Have you tried an EDR ? Select file in CM and extended database repair for an EDR.
 
What sort of problems. Have you tried an EDR ? Select file in CM and extended database repair for an EDR.

What would happen, is I would download an asset, and then cmp would show built-in content as missing. I get this when I disable built-in content and do an edr, but this time everything was enabled. Too late now, trainz is reinstalled, and importing all my backed up content. And yes, I'm a very avid user of the EDR. Anytime I do a large download.

Andy
 
CM will show built ins as missing deps if you've disabled them.
On to your original issue, I just had a waiting for track clearance message, it had stalled on a hill.
 
CM will show built ins as missing deps if you've disabled them.
On to your original issue, I just had a waiting for track clearance message, it had stalled on a hill.

I'm wondering, on routes like the mojave,with the long grades, I wonder if the AI won't operate if the train will stall at some point..?
Pondering thoughts
 
This question was never answered. In my case this is a flat area using the Maine Central route. Once again no other locomotives/engines or trams on the route. I could not even exit the Rigby yard. The train just sets and waits. I put a trackmark between the destination and the place where the train sets. That worked by going to the trackmark and then on to the original destination. Why an "intermediate trackmark" worked is one of those mysteries that will (hopefully) be solved by the new program.

You can add in the goofy stopping at false red signals when the track is clear. I assume this is N3V's vain attempt at some reality.
 
AI getting confused is nothing new to us, but this is what's happening when there are a lot of switches to navigate. Putting a drive via track mark usually helps get them past that point where they've gotten lost.

John
 
It has also happened to me too , and if I can't find the error I drive through the first set of points involved and let AI take over thereafter.
 
I am used to this behavior. Just add a trackmark somewhere on the way to where you want to go and use the drive (or navigate) via that trackmark. See what happens. As it was said above. AI gets confused when there are many points on the way, specially if they are close one to the other. Nothing new...
 
Yes, there are many points in this area. It is Portland Maine. I agree that the track mark as a "pre-target" seems to be the answer. It slightly slows the train for a moment but hardly noticeable. I have a 1 hour switching scenario and several track marks now in place. Works as designed.

I wonder if N3V will spend the money to resolve things like this. I know they supposedly will rewrite the code but is it a 100% rewrite? If not we may see some familiar things.
 
Yes, there are many points in this area. It is Portland Maine. I agree that the track mark as a "pre-target" seems to be the answer. It slightly slows the train for a moment but hardly noticeable. I have a 1 hour switching scenario and several track marks now in place. Works as designed.

I wonder if N3V will spend the money to resolve things like this. I know they supposedly will rewrite the code but is it a 100% rewrite? If not we may see some familiar things.

We will able to tell once we get into Beta on the new version. I sure hope and wish they would improve this.

John
 
You do realize that when there are many switches between the origin and destination, the AI has to calculate each and everyone, just in case one of them results in a shorter route to the destination. When there are many possible paths, the number of calculations can become very large and take a lot of time. Putting intermediate trackmarks will force its hand, so to speak, so there are fewer possible choices and less confusion. AI can be quite clever but you still have to ensure there are no possible doubts in the routing.
 
Back
Top