What do you miss about the old forums?

BUT, at what cost? While all those extra bells and whistles would make for an even more immersive adventure,, it seems to me that they were already near the rendering limit of reasonable expectations. Sure, those with hyper performance computers and GPUs would have a fantastic experience and view, The ordinary user might not be so enthused. While those bells and whistles might be reduced or even turned off, developing them means other things are put off for another day - the Trainz soon! Without any evidence, could this have been a feature too far that broke the code and ultimately derailed the train? Hopefully there were some lessons learned and they don't go down the same track in the future.
 
BUT, at what cost? While all those extra bells and whistles would make for an even more immersive adventure,, it seems to me that they were already near the rendering limit of reasonable expectations. Sure, those with hyper performance computers and GPUs would have a fantastic experience and view, The ordinary user might not be so enthused. While those bells and whistles might be reduced or even turned off, developing them means other things are put off for another day - the Trainz soon! Without any evidence, could this have been a feature too far that broke the code and ultimately derailed the train? Hopefully there were some lessons learned and they don't go down the same track in the future.
I was thinking the same. Given the time, about 15 years or more now since that future concept was announced, much has changed with computers and graphics. Some of the ideas such as real-time tidal changes and weather could be introduced using third-party plug-ins, but at what cost to the simulation and not just development time? Many home computers, I agree, are not able to support that kind of extra workload even today. Look at PBR textures and SpeedTrees squarely and see this as an example.

With that said, many of those concepts have been introduced such as the refined Surveyor found in TRS22 PE and Plus as well as the new Trainz Living Railroad. Right now, TLR is only an automatic set up for AI-driven consists between industries and other destinations including other industries. What stops N3V from including a financial model in there too?
 
Is there even a chance that TLR will breed a Time Table? Perhaps they could contract a math major from Carnegie Mellon to create it.
 
Is there even a chance that TLR will breed a Time Table? Perhaps they could contract a math major from Carnegie Mellon to create it.
That would be nice since they are working on getting passenger trains operational in TLR it would make sense.
 
Now passengers in TLR would get my attention! Although from a Trainz perspective, aren't passengers just another type of cargo except that they expect the train to arrive at a specific time rather than when the platform is full which may need a different set of code. Plus arrival times (or departure times) would have to be coordinated with consist capability, track speed and distance to have a realistic chance of working.
I've seen how the Dutch train schedules are created and it's not a trivial task to coordinate all the trains so that they arrive and depart on time, not interfere with each other and still have everything mesh together.
For those interested see here an old Youtube that shows how it takes two years to put together a plan. If you don't understand Dutch use the Closed Caption feature.
Also here where at 1:26 where you can see on the screen a typical planning diagram.
 
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I miss being treated as a customer rather than a 3rd class customer. Oh and those little graphical flourishes that told you it was the Trainz forum and no other.
 
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