Been creating, testing, and debugging the template session for the next version of Chicago Metro, which due to expansion and changes has different traffic patterns and a whole new schedule library. While testing in TS12 I noticed track marker and a signal were listed as dependencies for the session?!
Apparently somehow while editing the session then editing the route then editing the session again etc. I somehow got route stuff into the session layer. Sure enough found the trackmark and deleted that, after a lot of searching found two gantry signals stacked one in front of the other. Figured out which was the one in the session layer and deleted that, but still have the signal listed as a dependency for the session.
Well, I could leave it alone, but this will be the template for all the other sessions, don't want double stacked signals coming back to bite me. Don't want to start over either, lot of work went into the schedule library. :'(
Solution - take my weird striped marker tower, clone a signal and replace the mesh and texture with the tower. Lock the route layer, switch to the session layer, Replace Assets replace the signal with my weird new signal marker.
Now let's see if I can find that stray orphaned signal to delete it.

Well, I could leave it alone, but this will be the template for all the other sessions, don't want double stacked signals coming back to bite me. Don't want to start over either, lot of work went into the schedule library. :'(
Solution - take my weird striped marker tower, clone a signal and replace the mesh and texture with the tower. Lock the route layer, switch to the session layer, Replace Assets replace the signal with my weird new signal marker.

Now let's see if I can find that stray orphaned signal to delete it.
