Weird problem with weirder solution

sniper297

Coconut God
Been creating, testing, and debugging the template session for the next version of Chicago Metro, which due to expansion and changes has different traffic patterns and a whole new schedule library. While testing in TS12 I noticed track marker and a signal were listed as dependencies for the session?! :confused: Apparently somehow while editing the session then editing the route then editing the session again etc. I somehow got route stuff into the session layer. Sure enough found the trackmark and deleted that, after a lot of searching found two gantry signals stacked one in front of the other. Figured out which was the one in the session layer and deleted that, but still have the signal listed as a dependency for the session.

Well, I could leave it alone, but this will be the template for all the other sessions, don't want double stacked signals coming back to bite me. Don't want to start over either, lot of work went into the schedule library. :'(

Solution - take my weird striped marker tower, clone a signal and replace the mesh and texture with the tower. Lock the route layer, switch to the session layer, Replace Assets replace the signal with my weird new signal marker.

94210195.jpg


Now let's see if I can find that stray orphaned signal to delete it. :cool:
 
Maybe I'm naive

but wouldn't doing a merge from session to route layers move everything that can be on the route layer from the session layer?

I always "edit session in surveyor" but then sometimes forget to choose the route layer instead of the default session layer, and merge seems to work for me.
 
No, the main problem there is it merges everything - got an AI starter train sitting on the mainline in the session, merge the session layer into the route layer, now you have that train in every session you create.
 
No, the main problem there is it merges everything - got an AI starter train sitting on the mainline in the session, merge the session layer into the route layer, now you have that train in every session you create.

There is an option to change objects, trains, signals, etc from session to route layer, and vice versa.

It's the top right corner of the properties box. Good thing is, for a consist, you only need to change one item of rollingstock, and the whole train changes with it.

Matt.
 
Jim,

This is an excellent idea! I wonder if you can find where the extra signals were!

I did a similar thing last night. I merged in a route, before converting to TS12, and there are grass clumps all over the place - not enough to make a field of hay, but a few here and there to be annoying.

I did the usual delete, delete, click, click, click, did I say delete? Until I thought my mouse was going to wear out and my index finger fall off my right hand. Then it dawned on me. Try the replace asset thing. (I can be a bit dense at times, I've noticed. It must be an age thing combined with long work hours).

So, I replaced the JVC grass clumps with giant Ponderosa Pine Grp 1 assets. Like your giant tower of green and magenta, these couldn't be missed!

I then went into CM, saved the tree group asset to a CDP, deleted the tree group in CM, forcing my route to now have missing assets, which I removed in Surveyor.

Yea, no more scattered grass bits all over the place!

Sometimes it takes a bit of time and work to figure out things like this, then they hit like a ton of bricks. Why didn't I think of this before?

Now I have to remember to reinstall the deleted tree group.

John
 
Check out this thread for getting rid of "stuff", especially
what some might consider obnoxious grass.

http://forums.auran.com/trainz/showthread.php?t=70097

AL

Yup I remember that thread well. Lawn mowers and sheep do a good job too. :p

I played sheep and cow for awhile, until it dawned over my head that I could replace the asset with something that was easy to spot like a 40 meter high tree that wasn't also built-in. This latter issue is something else that makes removing objects difficult.

By replacing them with something not built-in, you can easily remove the object in Surveyor, and that effectively "kills" the object once and for all.

John
 
Agent Orange. :cool:

Another idea I came up with - create a session in TS2010, custom session rules don't get automatically added to the KUID table, and if you hack the config.txt to manually add rule/script/driver command KUID numbers, then edit in surveyor, it removes them from the KUID table. :n: So what I did was hack the config.txt for the ROUTE to add the KUIDs for Trigger Multiple Signals and Load Passengers to the KUID table, now whoever downloads the route will get the session rules without me having to make sure I add the blasted things to the config.txt as the last thing before uploading any new sessions. :wave:
 
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