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N3V not only need to reassure us as to a zero tolerance policy in the matter
..but get off their butts and support the creators by putting active not reactive protective measures in place.
What bothers me is the gall that it takes, for someone to open up a clone of your asset, and alter the config file description ... as do what they want, as they purely do not care about respect.
With all due respect to Chris' (Windwalker) comments, he is simply restating what is, not how it perhaps needs to be.
I too am the author of some DLS content and would love for some fool proof method to keep it from being cloned and uploaded. Usually only keeps the fools out but not everyone. One of the hazards of sharing is the risk that someone will rain of my parade.
One way I can think of is some form of two factor encryption. The creator encrypts an object using N3V's public key and uplaods. Then Trainz decrypts in game using the private key to use the object in a route. It would never be publicly visible on disk in a non-encrypted state. The DLS would be able to validate the onbject as per normal. Any 3rd party site would not need to be able open the object itself since it would only be hosting.
All new uploads would be protected. Not sure how to deal with all the existing objects which could still be cloned and uploaded.
On the DLS only, (not on 3rd party sites) ... an asset can be copy protected, like PhilC did with his locos ... which prevents the asset from being opened, and edited ... as well as preventing it from being cloned ... which screws us all ... just because of some evil doers out there who have no respect, nor any morals