Water height problem

Approach_Medium

Trainz Addict
Ref TS2010_SP3, TS2009
Hi;
I have placed water along a continuous route over 100 miles and always find that when I re-open a session for edit, the water is not at the same height. It seems to occur at random intervals. Suddenly, the water height will not be the same. I re-adjust, but then I find that either same or another location has the problem next time I open session for edit.

One thing I can say is that I am placing water along the river and saving the route/session, to restart the process at another time.
Is it possible that because I do not place all of the continuous water during the same saved route/session, that something is being messed up by the save/open process?

I have now removed all water from the route, and will re-place it all at once, without saving the route/session, only doing so when I am completely done. It is the only thing I can think of that would be causing this problem.

Thanks for any help/advice.

FW
 
Water

Hi - is the water level that you have laid down all at the same height or do you have waterfalls etc?
Doug
 
Hi Approach Medium.

What you might have done is lay areas of water at separate times – with a gap.

Provided the water is connected, there should be little problem in lowering, or raising the whole lot in one go.

As soon as you lay a new water tile, (or a new 'connected' group of them), which is disconnected from any previous “watered” area, then you can raise or lower it (or them) independently. This is intentional so that you could, for example, create a lake above sea level, or a series of lakes at different levels connected by waterfalls.

If you want all of your water at the same level, then what you have done, i.e. delete it all the water tiles and relay them – all connected, is the best option. Before you save, it might be worth raising/lowering the whole lot to check that it is all moving together. If it is, and you are still getting mismatched heights, then there may possibly be a software problem – but I very much doubt it.

One useful check is to go into wireframe mode to ensure that all of the water tiles are connected. If they are not, then you are likely to get variable heights.

Exactly the same thing happened to me two years ago!

Cheers
Casper
:)
 
Hi mezzoprezzo;
I have checked that all of the water tiles were connected. When the problem occurs, I am able to bring all of the water to the same height by clicking the adjust water height button, then on one of the two areas that are at different height, and they will suddenly snap to the same height, and I can adjust them together.

Now I am re-applying the water, making sure that it is all connected, and setting the height to the desired value before beginning application.
Perhaps in the past, I did not pay attention to the height set for the tool, and applied water at different heights even though they were adjoining.

One cannot "get" the height of water and then apply to a new area as you can with terrain height.

If this doesn't work, then I guess I'll forget the water, or just ignore the height differences when I find them. I would rather not spend all of my surveyor time adjusting the water. Maybe it's just going to be a desert, or a winter scene with all the water frozen, so I don't need to lay any water tiles :hehe:

FW
 
After reading your last post it's a bit of a puzzle as to why it has happened.

It could be because of different sea/river bed depths, (my sea bed varies quite a lot for better reflections), or possibly as a side effect when extending the route. When additional baseboards are added progressively, they will join the last one at a different height if you have elevated the adjoining terrain. That may have influenced the corresponding water tile "start height".

Hope the slash (splash) and burn, followed by re-watering, works OK, as it did for me!

When you do it, it might be best to start at one end and join them as you go. Laying separate areas, and joining them together might give the same problem.

Cheers
Casper
:)
 
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This is odd. I do a fair bit of Surveyor piddling when in Trainz, and I have never had this problem, from what I remember. :confused: :eek: :p

Regards.
 
So here is what hapens to me. You lay the same water level everywhere and make sure there are no different levels. Save everything and next day, open driver and some times, don't know why or when, there are sections of water with a line of different level, I mean a dividing line, so one large section is higher and the next one lower. Very little, but noticeable, and the lines are not where a board was joined at the begining of creation. Going to surveyor, I move up or down one of the sections and they join immediately. Then at a future time, two or more days..., and the same problem shows!
 
Perhaps all of this is a bug in TS2009/2010 then. :confused: :eek: I have never had water automatically move like that. :eek:

Regards.

Me neither after realising my initial "error" was not an error, but an important element of World Building.:o

It will be interesting to hear how this is resolved.

Cheers
 
No problem with water heights changing in 2010 here so unlikely to be a bug, more likely its the layers v Route editing confusion problem. If you edit the water in a layer you need to merge with the route for it to stay exactly the same in all layers.
 
I agree that this all sounds like the route layer thing. Such as all your track spline popping apart from time to time. I noticed that you said the water is "split" at various places so in an attempt to help with the problem then could you check if the splits are on the right square count that would mean the splits are happening at the point where two base boards would meet. ? I know this has been a problem for track in the past. Just a suggestion.
Doug
 
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So here is what hapens to me. You lay the same water level everywhere and make sure there are no different levels. Save everything and next day, open driver and some times, don't know why or when, there are sections of water with a line of different level, I mean a dividing line, so one large section is higher and the next one lower. Very little, but noticeable, and the lines are not where a board was joined at the begining of creation. Going to surveyor, I move up or down one of the sections and they join immediately. Then at a future time, two or more days..., and the same problem shows!
That is exactly what is happening to me. The problem crops up, I fix, next day, or several days later, problem re-appears somewhere else, or in the same spot.

FW
 
I agree that this all sounds like the route layer thing. Such as all your track spline popping apart from time to time. I noticed that you said the water is "split" at various places so in an attempt to help with the problem then could you check if the splits are on the right square count that would mean the splits are happening at the point where two base boards would meet. ? I know this has been a problem for track in the past. Just a suggestion.
Doug
Isn't water always on the route layer? I am not aware that it can be put anywhere else.

FW
 
Hi mezzoprezzo;
I have checked that all of the water tiles were connected. When the problem occurs, I am able to bring all of the water to the same height by clicking the adjust water height button, then on one of the two areas that are at different height, and they will suddenly snap to the same height, and I can adjust them together.

Now I am re-applying the water, making sure that it is all connected, and setting the height to the desired value before beginning application.
Perhaps in the past, I did not pay attention to the height set for the tool, and applied water at different heights even though they were adjoining.

One cannot "get" the height of water and then apply to a new area as you can with terrain height.

If this doesn't work, then I guess I'll forget the water, or just ignore the height differences when I find them. I would rather not spend all of my surveyor time adjusting the water. Maybe it's just going to be a desert, or a winter scene with all the water frozen, so I don't need to lay any water tiles :hehe:

FW
Hi . Selecting the icon for height and clicking on the water (dont move the mouse) will show the height in the window and it can then be used to apply to other areas. Hennie
 
After some consideration, I have to reform my watering plans. Because my route changes altitude significantly, I cannot place water continuously along the major rivers. I need to have the steps, otherwise I would either have deep gorges where the land rises, or flooding where the land falls.
I am considering alternative watering options, such as water splines, and painted water. But I have to admit that the "real" water looks so much better.

FW
 
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