Hello all, over the last few months I successfully transferred several routes from TS12 61388 to TRS19 117009. The only issue I experienced was the water becoming pretty weird: usually, it becomes turquoise, which would be spot on for a tropical island or even for many Mediterranean islands, but does look silly in most locations. In a single case (our long to be released "Lost in Venice" route), the water turned a pretty burgundy
. The color issue, however, was solved through the addition of a "Legacy Water" effect and the routes returned normal.
Last week, I applied the same procedure to another route developed in TS12 and I has some new - and apparently unsolvable - issues.
1) When water reaches the map edge, it rises almost vertically by approximately 50 meters (150 feet).
2) Some water strips appear at the junction between adjacent baseboards. These are not visible and I can live with them.
3) At some random places, water level drops down, apparently with no reason at all (the red line shows where the water level should be)
4) Another sample of the issue shown in the previous image (here, the green line shows where the water level should be)
I have tried adjusting the water level using by selecting the water effect and using the "up" and "down" buttons. All I managed to obtain were water "mounds", as if someone has thrown a depth charge into this river.
The sole difference between this route and the previous ones I converted is that here there is water at two different levels (0.00 meters and ~+20.00 meters) while in the other routes water was only at 0.00 meters.
Is there some command that allows me to set the water level at a given height?
Thanks in advance!

Last week, I applied the same procedure to another route developed in TS12 and I has some new - and apparently unsolvable - issues.
1) When water reaches the map edge, it rises almost vertically by approximately 50 meters (150 feet).

2) Some water strips appear at the junction between adjacent baseboards. These are not visible and I can live with them.

3) At some random places, water level drops down, apparently with no reason at all (the red line shows where the water level should be)

4) Another sample of the issue shown in the previous image (here, the green line shows where the water level should be)

I have tried adjusting the water level using by selecting the water effect and using the "up" and "down" buttons. All I managed to obtain were water "mounds", as if someone has thrown a depth charge into this river.
The sole difference between this route and the previous ones I converted is that here there is water at two different levels (0.00 meters and ~+20.00 meters) while in the other routes water was only at 0.00 meters.
Is there some command that allows me to set the water level at a given height?
Thanks in advance!