Warehouse Buildings with angled walls

Jerker, Dave is a dedicated GMAX user. It's been quite a while (ten years, or so) since I last ran GMAX, but as I recall, GMAX did not have a "smooth modifier" then, and since there has been no further development on the platform since well before then, I don't think a smooth (or for that matter, any kind of) modifier is available in Dave Snow's preferred modeling platform.

And no, I am not trying to start another round of "You should switch because Blenderr is better.", and I enthusiastically defend Dave's decision to use whatever platform he chooses to use, as long as it's not one which is known for producing content containing bloated numbers of textures and triangles. I think of it so rarely, I forget the name.

ns
 
G'day mjolnir & davesnow,

@ mjolnir,

I was almost certain, "ns", that Dave was still a Gmax user (certainly, bells were ringing when I wrote my previous post and that would have been confirmed by his response to this reply). However, I have to "beg to differ" with your recollections of the capabilities of Gmax. After checking my still extant and working version of the program, I am happy to say that Dave ought to know all about the "Smooth Modifier". Gmax, indeed, has a Smooth Modifier", although, in your defence, it isn't easily 'found' in the list. If you recall, Gmax displays its modifiers list in groups, whereas 3ds Max has them all grouped together and the Smooth Modifier is contained within the "Mesh Editing" group (about the middle of the group), rather than in "afferbeck lauder" ("alphabetical order", for those who don't speak "Strine"). As it turns out, it is otherwise identical to its big brother's functions and capabilities...

@ davesnow,

If you are serious, Dave, with your statement, then by way of explanation...

...if you open the modifier drop down list in Gmax and select the Smooth Modifier from the list, whilst you have any object that utilises the function (a cylinder, a sphere, et c.) selected (although, it is possible to apply it to any object, without discrimination), you will find a "parameters" box open that allows you to modify a number of the parameters of the object. These parameters allow you to adjust the amount of smoothness applied to the object and how it is applied, making it possible to reduce the number of faces on a cylindrical object, for example, yet retain the same degree of visible "smoothness". This allows you to reduce the number of polygons in the object but still get a smooth appearance. Some delicate tweaking of the default value "30" may be needed but it can certainly be achieved (if you require further information, might I suggest you look into the Gmax User Reference)...

Jerker {:)}
 
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Dave,

I'm glad you like out-of-the-ordinary. Here is another industry - Meyers Container - they make steel drums. Lots of steel drums. Store them in piles outside. Ship them by the car-loads. Here is a view of part of their storage yard:
Any chance you can make some piles of barrels? It looks like the only colors are red, blue, green, black & white. If you made several sizes of small piles, one could add as many as needed to make the larger piles.

Here are some stacks of barrels. I made several groups and several single line groups, plus a set of "chocks" to hold them into place.






Cubby Link to DLoad: https://www.cubbyusercontent.com/pl/Barrels/_9a8c07e6a95f42c48351aad30d388bc5

If you are serious, Dave, with your statement, then by way of explanation...

...if you open the modifier drop down list in Gmax and select the Smooth Modifier from the list, whilst you have any object that utilises the function (a cylinder, a sphere, et c.) selected (although, it is possible to apply it to any object, without discrimination), you will find a "parameters" box open that allows you to modify a number of the parameters of the object. These parameters allow you to adjust the amount of smoothness applied to the object and how it is applied, making it possible to reduce the number of faces on a cylindrical object, for example, yet retain the same degree of visible "smoothness". This allows you to reduce the number of polygons in the object but still get a smooth appearance. Some delicate tweaking of the default value "30" may be needed but it can certainly be achieved (if you require further information, might I suggest you look into the Gmax User Reference)...

Jerker {:)}


YES, I was serious. I messed with it some but couldn't tell any difference with the Poly count. I guess I still have a lot to learn.

Cheers,

Dave
 
Dave,

You are awesome. Thanks for the great scenic accessories. Can you make at least one stack that is half the length of the others? Thanks.

David
 
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