Dave:
I agree. They have their uses as long as those uses are far in the background but up close and personal - yuk.
Mick:
The only way items could be moved as a unit it if they was made with a base unit. All the attachment points for the various components are placed on it. However - there are a lot of disadvantages to that.
1. Most trainzers are not content creators so where would they get the base unit?
2. This kit is suppose to be extremely versatile. By that I mean as you build your warehouse you can immediately change anything "on the fly" that doesn't fit, is in the wrong position, or you don't like. With the base unit method you must go into it and change the position of the attachment points, re-export it, possibly change the kuid for that, and so on. It negates the immediate changeability. To me the ability to change anything and everything as you build far outweighs the ability to move it as a unit.
Since you won't be able to (easily) move it - lay the track first, double check its position, build the warehouse to fit.
Everyone:
I'm not certain about the snap attach idea. I like it but the way splines are done has changed quite a bit. I don't think they snap attach the way they used to. Perhaps some kind soul (a spline aficionado) could run a few tests?
Ben
I agree. They have their uses as long as those uses are far in the background but up close and personal - yuk.
Mick:
The only way items could be moved as a unit it if they was made with a base unit. All the attachment points for the various components are placed on it. However - there are a lot of disadvantages to that.
1. Most trainzers are not content creators so where would they get the base unit?
2. This kit is suppose to be extremely versatile. By that I mean as you build your warehouse you can immediately change anything "on the fly" that doesn't fit, is in the wrong position, or you don't like. With the base unit method you must go into it and change the position of the attachment points, re-export it, possibly change the kuid for that, and so on. It negates the immediate changeability. To me the ability to change anything and everything as you build far outweighs the ability to move it as a unit.
Since you won't be able to (easily) move it - lay the track first, double check its position, build the warehouse to fit.
Everyone:
I'm not certain about the snap attach idea. I like it but the way splines are done has changed quite a bit. I don't think they snap attach the way they used to. Perhaps some kind soul (a spline aficionado) could run a few tests?
Ben