USA Pics (electric)

Washboards, Weeds, and Wires

Commuters pass by, sprayers needed soon.

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"Roofs were canvas over wood." Commonly know as mule hide. ;)

Nice Paul, I don't do McGinnis so it is good to see them.

Edit, you may have noticed that I've been using PRR flatcars. When I first got into TOFC I found a PRR flatcar that was designed for trailers and I've been using them ever since. However I am now considering switching to
majekear's NH FM-2 50' flat cars as being closer to RL.



With the use of that ridiculous dinosaur person's TOFC adapters they look pretty good IMO.
 
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The semaphores are on the DLS their name starts with NH for New Haven. Norm, who makes duel speed limit sign posts?
 
Correct the semaphores are by pweiser. I also use some of the New Haven Dwarf signals by SeniorChief.

There are several speed limit sign sets that show dual speed limits but josefpav's are the only ones I know of that are functional. I am using HP Trainz duel speed scripts by josefpav with bnsf50's speed limit signs modified to support the duel speed scripts. Requires a little setup, the Driver Speed Rule, and HP's HUD but seems to be working out nicely. I have most of the electrified section set up now but I have not done any extensive AI testing.
 
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How Recent?

Still experimenting with dual speed limits

I'm moved to ask - seeing T:ANE shadows and pantographs up - what version of T:ANE you're using (or TS12)? This is info for an argument discussion concerning how recent a particular T:ANE change was. ;)
 
I'm moved to ask - seeing T:ANE shadows and pantographs up - what version of T:ANE you're using (or TS12)? This is info for an argument discussion concerning how recent a particular T:ANE change was. ;)

Hey Paul, I am using TANE 84204. As you may remember even back in TS12 I was having problems with pantograph deployment using the HUD button, not only with your assets but with many other assets as well. I switched to using the "1" key on the number pad and haven't had any further issues.
 
Thanks!

Hey Paul, I am using TANE 84204. As you may remember even back in TS12 I was having problems with pantograph deployment using the HUD button, not only with your assets but with many other assets as well. I switched to using the "1" key on the number pad and haven't had any further issues.

Thanks! That's extremely interesting, as well as suggestive (in a good way). I may not have to rehab 40 locomotive assets!
 
Levels

BTW the AIs don't seem to have any issues with the pantographs.

The AIs just set front panto up if none is up when they take over, and respond to driver commands for panto state. They probably twiddle the two panto bits and would break if they didn't find them... maybe the reason pantos have only been disabled in the UI, not the core program, when no a.pant0 is found. Legacies can really cramp a programmer's style.
 
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