Think this issue was a memory problem. Once I rebooted the error associated with the asset I located went away.
Anyway, is there an issue with Unofficial Assets? Like they're not allowed? What are they? I did a search on the forum and nothing applied to this particular issue.
Thanks for the help.
You probably mean unknown assets. These are, as you have found out, an asset that the game doesn't find anywhere. The assets are referred to by their KUID number. The KUID is made up of two parts like this: KUID2:xxxxxx:yyyyyy:z
KUID2: means this is the latest iteration of the KUID designator. The six digit xxxxxx refers to the author's user id. Mine is 124863, for example. If you check your My Trainz account, you will see what yours is. It should also be in your login information in T:ANE.
The yyyyyy part is the asset id. These run sequentially, though there is a method to set a starting range by the author, at least we used to be able to do that so that assets can be grouped easily. Then finally, the :z. This is the asset's revision. There can be 126 versions of an asset (127 with zero being the first).
So let's put this all together:
<kuid:124863:100353> SR conflat detailed
This is a first version asset of a Southern Region (British Rail) container flat car. There is no new version yet.
Here's an asset, a route which now has a second version.
<kuid2:124863:1003:2> Scenic & Relaxed
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With this in mind, why can't the game know what these things are? It can't anymore than we can because there is no asset that matches the asset KUID that's referenced anywhere it knows to search including locally on your computer, in your own local database, that Content Manager and the game accesses, or on the Download Station, which is accessible through Content Manager. What has probably occurred in your case is the asset came from the author's own machine and he created it but somehow the asset was never uploaded, or he used an asset which is no longer available anywhere since its source website has gone to the great bit heaven of the internet.
If an asset, for some reason, is left open for edit, the route will report this as missing, however, Content Manager will know that and display that in the open for edit filter, and in the installed content list. Again, your status will show this clearly so I recommend displaying that always. To display any filter other than installed, click on Installed, next to Filter: and choose from the list.
So check for open assets for editing, and submit them. To do that, highlight the list, right-click and choose submit. This will commit (submit) the assets to the database and make them available to the game for use.
John