It ran for 8 minutes with 4 consists then 1 train just stopped on the 3rd time around..
I continue to be impressed. But I still think using ASB
Crossover in this way is a bit like driving down the motorway blindfold. It will go wrong eventually!
For the record, when I tested ASB
Turnout I wasn't happy till I could leave saturation trains running overnight and find them still running the next morning.
But keep it up!
Am only interested in running steam using either upper or lower quadrents. From boat's comments in his excellent tutorial/s it appears his system is not supported.
Before I purchase, can anyone confirm that they have been succesful with quadrents?
Hi.
In theory, both ASB Crossover and ASB Turnout will work with any signal, be they electric or semaphore, (pointing up or down). In theory!
All both ASBs do to a signal is to turn a chosen one to danger using a standard Trainz Script call. It doesn't matter what type of signal that is. The script within that signal, written by that signal's creator should use that call and set itself to danger. When the line is clear my ASB will set the signal to its standard Trainz state, ie. Automatic. The signal's script again taking over and setting the correct visual aspect.
The problem occurs because of the way the script in
some signals work. The ASBs only send out one 'danger' call. All types of signal will then set to danger and most stay that way until told to go to Automatic. However, the script in some signals continually looks down the track to see what's happening. The ASB has probably set danger because a train is crossing the line ahead. A situation not recognized by Trainz AI. In consequence the 'rogue' signal thinks, "why have I gone to danger? There are no trains ahead of me. I will go back to clear!" So, a fraction of a second later having gone 'red', it will go 'green' again. So fast you won't even see it. Therefore these signals will not work with ASBs, (Or as far as I can tell, any other rule that set signals to red).
There are some electric signals that do that and some semaphore ones. (Actually some semaphore ones will set the signal to stop for an AI train... but the mechanical arm display works independently using the track search above. So the train will stop even though the arm says go!)
As to which signal works and which doesn't is trail and error. BUT! Easy way to tell. Download ASB Crossover which is free on the DLS. (Its a TRS 2004 asset but works in TS12). If your signals work with that, they will work with ASB Turnout.
Some semaphore work OK as I have used them for a test some time ago, (including junction diverge), but can't remember which.
Cheers,
Boat
UPDATE - Just found this test I video I did using semaphores. Can you recognise the signals?
http://www.youtube.com/watch?v=Wpjkeh5fRJA