I will be away from my Trainzputer for a week but will try it when I get back. The tags will need to refer to the .im file as that is all we are using.
In post#20 I was suggesting that we might get night lighting in a spline, but I realize we won't as this is generated by the config.txt, that we are not using. Similarly we will not get smoke either, but that is actually a good thing as (I would think) the smoke effect must be quite a drain on resources.
I have experimented and it goes much as was mentioned before that not all assets lend themselves to spline adaption. Something we always wanted was to have lamp posts as splines and I tried this. It works in principle. The street lights I used were set in the IM as "facing" the path of the Y-axis. Orientation will not make any changes there. So some will work and some will not. Globe or round streetlights will be okay as they don't face in any particular direction. Same for trees but you will not get any random rotation.
Picking up your point about night lighting then I did notice that the lights I looked at had a "night" folder and that has its own IM so it would need to be added as an "effect" or some such. You made a good point regarding smoke and consideration has to be considered before we gallop off and create asset splines that will cause problems. It is not all bad though is it? We can at least use the spline option to good affect. Enjoy your week off (?)
Very interesting topic here.... I just fight with updating some older build splines equipped with initiator/terminator/divider and it is tough fight, thought. I cannot understand the rules how TANE works with end and start meshes, their orientation and position in relation to the main mesh. What are known rules for that? Why any possibility for user to modify it was omitted?
I just fight with updating some older build splines equipped with initiator/terminator/divider and it is tough fight, thought. I cannot understand the rules how TANE works with end and start meshes, their orientation and position in relation to the main mesh.
You get some options for handling initiators and terminators if you build to the latest build number, but they are limited. Orientation is not included, and spline assets originally built with the incorrect orientation for initiators and terminators cannot be built for T:ANE - the meshes need to be adjusted. If you follow the published rules, they work. For an example of an older asset that takes advantage of some of the newer build facilities and includes initiators and terminators with the correct orientation, see: <kuid2:184151:385:2> Tunnel Bricks 1Track
I have experimented and it goes much as was mentioned before that not all assets lend themselves to spline adaption. Something we always wanted was to have lamp posts as splines and I tried this. It works in principle. The street lights I used were set in the IM as "facing" the path of the Y-axis. Orientation will not make any changes there. So some will work and some will not. Globe or round streetlights will be okay as they don't face in any particular direction. Same for trees but you will not get any random rotation.
Picking up your point about night lighting then I did notice that the lights I looked at had a "night" folder and that has its own IM so it would need to be added as an "effect" or some such. You made a good point regarding smoke and consideration has to be considered before we gallop off and create asset splines that will cause problems. It is not all bad though is it? We can at least use the spline option to good affect. Enjoy your week off (?)
I don't think just including the night folder would work. It needs all the code to turn it on at night etc, and that is embedded (or whatever the right word is) in the config file.
TBH I don't like night mode any more than the smoke, it never looks right and who wants to drive in the dark anyway.:hehe: So I'm not too disappointed about this. The orientation is something I would love to see working though.
Not a week off, solid work but good fun at a big video game convention.