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Good Evening, I'd like to now is it possible for me to turn a scenery object into a spline?
But if it's not your creation (and I suspect this is the case!) then the simple answer is no
kuid <kuid:xxxxxx:yyyyy>
username "Spline from Scenery"
kind "track"
trainz-build 4.2
mesh-table
{
default
{
mesh-asset <kuid:-25:231>
mesh "horse1.im"
}
}
istrack 0
isroad 0
track
{
mesh-length 2.5
track-lod-tree
{
mesh "default"
}
dont-scale-mesh-to-fit-length 1
spacing-length-after 5
follows-spline-gradient 1
}
category-class "OA"
category-era "2000s"
category-region "IT"
description "Sample Spline from Secnery Item"
thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
kuid-table
{
0 <kuid:-25:231>
}
Then you would have a spline of horses standing side-by-side instead of nose-to-tail, which might be exactly what is required.What if the horse was facing sideways or was made somewhere on the +Y side of the 3D origin?
What if the horse was facing sideways (and you didn’t want it like that) or was made somewhere on the +Y side of the 3D origin? Not so trivial.
Sigh. You do NOT need the permission of the original creator if the mesh used in the spline is referenced from the mesh table rather than being included with the asset. Please look at the config.txt posted above. It does NOT use any part of the original asset and is entirely an original creation.However you would still need permission of the original author to upload outside your own computer.
mesh-table
{
default
{
mesh-asset <kuid:425700:100516>
mesh "bush.IM"
}
}
track
{
mesh-length 5
track-lod-tree
{
mesh "default"
}
dont-scale-mesh-to-fit-length 1
spacing-length-after 2
follows-spline-gradient 1
}
Not so. Turning a scenery item into a spline is trivial,
Code:.................. }
In T:ANE Content Manager, select Developer / New Content. A dummy asset will be created with your KUID. Change the filter to Open for Edit. Right click the New Asset and select Open / Edit Config File Text. Paste the above sample over the text in the file EXCEPT for the kuid line, which should stay as it was originally created.how exactly did you do this?
Works well actually, here's one I did a while back, my asset by the way, was playing around to see if it worked
Any chance of doing some of your bushes or trees Malc and uploading to DLS? Would be very useful for quickly populating the side of the track with undergrowth? Sorry if that comes over as a bit gimmie piggy... :udrool: