Double and Quad tracks all run the one dirrection.
I like to use PRR Tunnel Portals by BNSF50, Tunnel Portal and by FSP, as these are scenery items that can be rotated and height change independant of track.
Generallly multi tracks splines are a bad idea for a finished route, as they have "swervies" where curve & straight sections should be. Multi track splines cannot be straightened.
I use multi track splines: "MB_Finescale_Quad_4m", as temporary tracklaying track spacing templates for straight sections. I connect single tracks where the curves should be, and attach them to the straight multi track splines. Also where a single track joins a multi track spline the gradient tool is ineffective. When satisfied I also replace all multi track splines with single track ... one track at a time ... very time consuming.
When I do use a tunnel spline, I use the Hold Shift key, and lay single track right over top (0.20m above) the tunnel track (hiding it below).
Also track types kuids can be swaped in a config file.
I like Tunnel 3_1 voie ... but it has errors and typo's in the config file that must be fixed (I can tell you how to fix it). PM me
Also very short stone viaduct spline segments make ideal tunnel portals.
9/10's of the big block head tunnel portals are huge, ugly and snap to grid. You can disable any tunnel snap to grid by changing the config file height to -1 ... but this also disables the built in tunnels dighole ... requiring manual 1x1 dighole placement