Tunnels

funnnyfarm

New member
Basically there are 2 types of tunnels. They are both splines. One I can put the splines of the tunnel any where I want and they make a nice and smooth (vertical & horizontal) tunnel. The draw \ back is in driver they are not user friendly in camera mode . The other tunnel is just the opposite I start at one point and almost have no controll where the next spline ends up. But in driver the camera mode enter reacts with the tunnel great . Is there a way to pin down the spline of my second version of tunnel in this thread to make a smother tunnel? thanks funnnyfarm
 
Can you exhibit screenshots please? The easiest way to do this is take photo with a camera of your computer screen and put on an image server webpage. I can show you if you need help.
 
I am not sure what you mean ... could you please clarify the problem ... I use both snap to grid, and regular tunnels, and have had no difficulties, ie: "The other tunnel is just the opposite I start at one point and almost have no control where the next spline ends up". ???

By holding the Shift key you can make splines do allot of things.
I have even been able to disable the snap to grid feature on most tunnels.
 
I think he's talking about the non-fixed tunnels compared to the built-in ones with the whopping huge ends on them. Those tend to be difficult to place because they want to attach at right-angles to baseboard, and more times than not, they're facing the wrong way. The other tunnels which are sometimes track-spline objects without the big ends on them, most likely don't have the other attached cameras and require a dighole to punch through the ground.. Recently I've seen some nice tunnel entrances which are actually track objects that snap on the track. They can be pushed into the terrain and fill in the hole.

John
 
I think he's talking about the non-fixed tunnels compared to the built-in ones with the whopping huge ends on them. Those tend to be difficult to place because they want to attach at right-angles to baseboard, and more times than not, they're facing the wrong way. The other tunnels which are sometimes track-spline objects without the big ends on them, most likely don't have the other attached cameras and require a dighole to punch through the ground.. Recently I've seen some nice tunnel entrances which are actually track objects that snap on the track. They can be pushed into the terrain and fill in the hole.

John

Where did you find these tunnel entrances please. I have a problem hiding the ground contour at the tunnel entrance with the built in tunnels. Thanks.
 
Where did you find these tunnel entrances please. I have a problem hiding the ground contour at the tunnel entrance with the built in tunnels. Thanks.

I found the tunnel entrances under the trackside objects (track objects?) such as signals and speed signs. There are various makers, mostly European who made them.

Andi Smith (Andi06) made some splines to cover holes which are helpful to a certain extent as well. It takes some fiddling. Andi also made some bare tunnels and some scenery type entrances, but after seeing the trackside-object kind, I may try those as they're much easier to place I think. For these it's no different than placing a signal gantry.

John
 
"Snap to Grid" can be disabled, as can tunnel height tags ... thereby allowing "big block head" tunnels to be hidden in your own custom terrain
 
Always experiment on a Clone, never on an original asset.

In the config file if there is a tag line: "snap to grid 1" take the line out.
If there is a height tag, change it to -1

This way a snap to grid tunnel will go straight, and place anywhere ... but anyone who downloads your route will see "snap to grid" tunnels.
 
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Can you exhibit screenshots please? The easiest way to do this is take photo with a camera of your computer screen and put on an image server webpage. I can show you if you need help.

Or use FRAPS. There is a free version that you can DL here:http://www.fraps.com/download.php
Once you have captured the image (or video) you can post it to a photo sharing site like photobucket.com, then insert the image in your post here. Pretty much same process as taking a screen shot with a digital camera, but better image quality.
 
Always experiment on a Clone, never on an original asset.

In the config file if there is a tag line: "snap to grid 1" take the line out.
If there is a height tag, change it to -1

This way a snap to grid tunnel will go straight, and place anywhere ... but anyone who downloads your route will see "snap to grid" tunnels.

Most of the tunnels I have seen do not have the "snap to grid" parameter. I don't think there is any way to change the way they behave without getting into the original files which only the developer has.
I like the Tume tunnels, the ones used in his MILW routes. You have to add the portals yourself (available on DLS) and I don't know how the camera behaves in these tunnels. I'll have to check that out.

FW
 
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