Hi All
I apologise for not posting this earlier, the helpdesk is still extremely busy.
However a test on the S&C pack's map showed similar results. The first was to replace the fence splines with a somewhat more optimised spline (build for 09+). The second was to delete the river spline. Unfortunately, as the river spline was made as 'dual track' (or something similar), it couldn't be replaced.
Once these two were done, I was able to get 5KM draw distance quite easily.
Personally, I'm going to be looking at my Healesville map now... As, so far, that has been limited to approx 3KM.
One thing to note with this.
'old' splines (note - not sure about MRT splines) tend to have a short repeat distance. For example, a spline repeats every 4m, and is 10 polygons. For as far as your draw distance goes (say 5KM), your object is repeated multiple times with those same 10 polygons. Over 5KM, you end up with 1250 repeats (5KM/4m), which is 12500 polygons. Thats for a relatively basic object (a box without the base - e.g. a brick fence). Most splines will be a minimum of this. With MRT you can put a second lower detail mesh, however you are limited with how far you can reduce this. Of course, a way to help this is multiple length splines (e.g. 2m track, 4m track, 8m track, 16m track, etc) which will reduce polys (less repeats in the ballast and rail mesh, and less repeats over all).
'new' splines can get around this. You can have as many LOD's as you want/need. For example:
Mesh1 = 2m long, 200 polys, 1 segment
Mesh2 = 4m long, 350 polys, 2 segments
mesh3 = 4m long, 300 polys, 1 segment
mesh4 = 4m long, 200 polys, 1 segment
Mesh5 = 8m long, 200 polys, 2 segments
Mesh6 = 8m long, 100 polys, 1 segment
Mesh7 = 16m long, 18 polys, 1 segment
Mesh8 = 16m long, 6 polys, 1 segment
That is just an example of how a track/spline LOD might work. Not one I've used in practice, just an example of the basic idea behind the track LOD's.
Personally, I would try to make the longer lengths a little longer (thus reducing repeats), possibly get them to the 20m mark in the distance. For track, you may want to make a matching 'short' track that has shorter LOD mesh lengths (e.g. max of 8m), to allow curved tracks to be kept smooth.
@Jjeff1955
Have you tried contacting the helpdesk regarding this as well?