TRS2006 Resource Cache Size

I've just looked at TrainzObjectz, Version6, build 544 (by Tafweb) which confirms the units of measure as megabytes.

I can't believe that this very well used of software will have got the value wrong after so many years of use by a huge number of users.

TO%20Resource%20Memory_zps3lomtvfm.jpg~original
 
Ive set this value to 1024, 2048, and 3072, and havent noticed any improvement in loading, caching, or performance.


You are aware that TRS2006 only uses one core and doesn't dump as much processing down to the GPU as some of the later versions. If you're looking for the best performance running the same hardware, assets and viewing distances then TS12 is probably the optimum one unless you have a GTX 970 or GTX 980 when TANE is the most efficient. Don't confuse low poly assets with a TRS2006 build number with efficiency on hardware, the later version should run the earlier assets but more efficiently.

Cheerio John
 
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