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I very much doubt Nv3 has rooms full of developers, it's a pretty small company . I have an Rx 580 8gb in my antique 2010 Mac Pro, it handles most routes quite well,either tane or 2019 but it's hardly comparable with your experiences, different os for a start . I think the main issue with trainz is the content it uses, some assets can bring the game to its knees because of the way they have been created , not many other games contain user generated items in the hundreds of thousands which have not been optimised for the game engine, many date back to 2004 ..... it is what it is , it's game that wants plenty of ooomph and even then, it will probably struggle on some routes , Horace fithers bear creek brought my 2020 Acer nitro 5 with a 6gb 1660 ti card to its knees when I first opened it up,had to pullback all the sliders to get it to run at allNo other forum users have Radeon GPU? Nobody else has been struggling with low TRS performance and been fighting it? Auran/N3V developers only bought a single (nVidia) video card for the whole QA department?
I agree, and to me, there is a massive difference between 30 and 60fps. I will always turn down graphics in order to retain smoother, consistent 60fps. 30fps (let alone 24) is not acceptable for me. Thats how I used to game on my old computer, but after upgrading, all my others games (including TSW2) run at 60fps+, and I would expect the same from trainz, and I hope they optimize the E2 engine to match the optimization of its competitors someday. Currently, shadows have to be set to low, TurfFX disabled, draw distance 3000, and post process and water on low, and "process objects behind camera" off to even get close to consistent 60fps, and even than there is stuttering on routes like kickstarter country 2, and larger routes like Cornish Railways. This isn't just a AMD problem. I have a i7 4790k + GTX 1060 6GB. Getting a better PC isn't going to solve the problem. The engine just needs more work and optimization.I totally understand that for somewhat serious simulation games 20+ FPS is perfectly acceptable. The very first simulation game I played in my life was producing only about 2 FPS (and was only drawing dots, not even polygons, let alone textures). But it is kinda strange that the same hardware that runs simulators like TSW and MSFS2020 at 60+ FPS on ultra settings struggles (dips below 20 FPS and stutters movement of trains on the latest Znamesk - Svir route, for example) with something that is more than two decades old. And pls don't tell me that E2 was more that just a facelift for an aging engine. This engine is clearly doing something wrong and I am trying to figure out if that's something that can be fixed or at least tweaked a little bit to improve performance.
I have an Rx 580 8gb in my antique 2010 Mac Pro, it handles most routes quite well,either tane or 2019 but it's hardly comparable with your experiences, different os for a start .
I think the main issue with trainz is the content it uses, some assets can bring the game to its knees because of the way they have been created , not many other games contain user generated items in the hundreds of thousands which have not been optimised for the game engine, many date back to 2004 .....
I agree, and to me, there is a massive difference between 30 and 60fps. I will always turn down graphics in order to retain smoother, consistent 60fps. 30fps (let alone 24) is not acceptable for me. Thats how I used to game on my old computer, but after upgrading, all my others games (including TSW2) run at 60fps+, and I would expect the same from trainz, and I hope they optimize the E2 engine to match the optimization of its competitors someday. Currently, shadows have to be set to low, TurfFX disabled, draw distance 3000, and post process and water on low, and "process objects behind camera" off to even get close to consistent 60fps, and even than there is stuttering on routes like kickstarter country 2, and larger routes like Cornish Railways. This isn't just a AMD problem. I have a i7 4790k + GTX 1060 6GB. Getting a better PC isn't going to solve the problem. The engine just needs more work and optimization.
Not trying to troll or anything, but may I ask, what game is this you are referring to? (I seriously don't know which one you are referring to)Just out of curiosity I bought, installed and ran competitor's train sim which also has a 10+ years old engine. And guess what? Event if that engine can only use two out of my system's 12 threads, it still runs silky smooth on highest possible settings (except for blur - I hate this thing). Maybe it doesn't use bold words like "physically based rendering", but it has dynamic lights, dynamic shadows, properly working ambient occlusion, and none of the movements of objects in the game world are janky or stutter. Yes, it doesn't have the same amount of user created content, but still has enough to seriously consider forgetting TRS. I won't even ask for refund.
Since MacOS cannot have DirectX by default, this makes me think that OpenGL was not removed from E2 engine. We just don't have an option to switch to it in game preferences any more. But OpenGL is still there. And it would be nice to know how to enable it. Because clearly TRS doesn't know how to properly work with 6600 XT via DirectX.
open gl has always hampered mac users in Trainz, my understanding it is not used at all in the latest mac version as they are using metal .
I am not concerned about community content not being optimized. I only want to know if it's possible to make E2 stop torturing my graphics card.
Not trying to troll or anything, but may I ask, what game is this you are referring to? (I seriously don't know which one you are referring to)
...Just go here https://github.com/doitsujin/dxvk/releases, download the latest release and put DXGI.DLL and D3D11.DLL from downloaded archive to TRS22 folder.
And voila! TRS now uses Vulkan API which utilizes full [AMD] GPU potential without torturing GPU's copy engine...
Thank you for this info, it looks quite interesting. I would like to try this with my RTX 3070Ti but I'm not up to speed with extracting the DXGI.DLL and D3D11.DLL files from the so called archive.
Please, which one of the 3 files in the link is the actual archive and how does one go about extracting the *.dll files from the archive? Is there anything else one needs to do before using this fix; will it work in TRS2019 or shouldn't I bother - I don't intend getting TRS2022 yet!
Sounds good twixed
Will this work with a AMD Ryzen7 and NVIDIA GeForce GTX 1660 Ti?
Dxdiag says I have DirectX 12