Trainz10 vs. Trainz12

Wyonate

New member
Witch one should I buy? If a game is gonna keep a person like myself's interest, its gotta run smooth. I run 06 and there was a learning curve to it but I got it figured out, to an extentent. But if I gotta start all over I'm afraid that it won't hold my interest and I'll end up wasting money cuz I'd go back to 06. I'm not very computer savy. I know the basics but most here on the forums have forgotten more than I'll ever know.
 
if you want all your ts 2006 contents working and if your pc is not powerful enough then trainz 2010 is best
 
Long story short, if you want smooth, you're probably a bit better off with TS12. The problem is that TS12 doesn't have a "compatibility mode" which allows a lot of faulty content to run. TS2010 does, provided you don't install the multiplayer patch. OTOH, it's less stable, and many will say it doesn't run as well as TS12 in terms of smoothness or speed.

I've become adept enough at fixing content that the Compatibility Mode means nothing to me., but only you can decide what's important to you. If you're thinking of buying a laptop though, and can lay down at least a grand, odds are it'll run TS2010 pretty well too.

FYI, laptops are not cut out for performance so you're paying a premium for that portability. Cut the above price roughly in half or so if you'd consider a desktop.
 
Long story short, if you want smooth, you're probably a bit better off with TS12. The problem is that TS12 doesn't have a "compatibility mode" which allows a lot of faulty content to run. TS2010 does, provided you don't install the multiplayer patch. OTOH, it's less stable, and many will say it doesn't run as well as TS12 in terms of smoothness or speed.

I've become adept enough at fixing content that the Compatibility Mode means nothing to me., but only you can decide what's important to you. If you're thinking of buying a laptop though, and can lay down at least a grand, odds are it'll run TS2010 pretty well too.

FYI, laptops are not cut out for performance so you're paying a premium for that portability. Cut the above price roughly in half or so if you'd consider a desktop.
Thanks. I have a friend who is getting his site going again and am looking needing something better than a laptop to be able to do anything with the game. If I don't get a desktop soon this laptop is going to turn into a molten pile of plastic.
Basicly I am looking for the game with the least amount of problems for someone that is as copmuter savy as myself. If there is a lot of extras that I have to download just to keep the game going, I don't think I'd like that very much. Smoothness is a plus. I am more into the creating end of things.
 
I too, am interested in the differences 'tween '10 and '12. I'm about to upload a large TrainzDEM route to TS10. Would I be better off, in the long run, to acquire a copy of TS12 and build my route to that? Is stability and performance a real issue, as well as downloaded content? I have a a descent desktop computer and TS 10 runs quite smoothly on it.
 
I just bought Trainz 12 from steam and I'm stoked. I'm wondering how the multi-player is going to work. I've played Train Simulator 2012 from Railworks and I love it. I'm so glad I've found a game that doesn't raise my blood pressure. Call of duty is going to collect dust...:)
 
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I too, am interested in the differences 'tween '10 and '12. I'm about to upload a large TrainzDEM route to TS10. Would I be better off, in the long run, to acquire a copy of TS12 and build my route to that? Is stability and performance a real issue, as well as downloaded content? I have a a descent desktop computer and TS 10 runs quite smoothly on it.

TS12 is more stable, but building the route in 10 would be better if you plan to distribute it. TS12 has a cool satellite view (although you can't place or adjust objects in it, greatly limiting its usefulness). TS2010 comes with a lot more content out of the box though, and almost 4 times as many routes.
 
I hadn't planned to distribute the route. It's a TrainzDEM route of NE Massachusetts' old B & M rote circa 1950. It is going to built on a 5 meter grid, contains about 125 miles of route, west to Lexington, NW to Lowell, NE to Amesbury, and East to Rockport. Because it's designed to a 5m grid the DEM model will be about 225-250Mb in Tranz with another 75 Mb in UTM objects containing the 'historic' usgs maps of the route. I would package it for redistribution, but it is a very large route, in its 'raw' form.
 
I hadn't planned to distribute the route. It's a TrainzDEM route of NE Massachusetts' old B & M rote circa 1950. It is going to built on a 5 meter grid, contains about 125 miles of route, west to Lexington, NW to Lowell, NE to Amesbury, and East to Rockport. Because it's designed to a 5m grid the DEM model will be about 225-250Mb in Tranz with another 75 Mb in UTM objects containing the 'historic' usgs maps of the route. I would package it for redistribution, but it is a very large route, in its 'raw' form.

That's one huge area! I have a bit of Haverhill and Bradford that I've included in my on fictional route. The DEMs are the 5-meter and even this small part takes some time loading.

Oh have you checked the height in Haverhill? The tracks are supposed to be about 15 meters above grade going through Haverhill as you approach the Merrimack River and over into Bradford. According to the DEM, the tracks are at the same height as the streets below. Something seems to have gotten lost in the translation from rooftops, roads, and track grade particularly in the mill area along the mainline.

John
 
test this is only a test. i will delete this post once i've confirmed that my signature shows up.

Yeah, I hope you delete the signature too, as it is way far outside of the forum COC regarding it's size...;)

Other than that, welcome to Trainz!
 
John, the USGS NED is 1/3 Arc sec, which is the best I could get from the USGS server. There is apparently no 1/9 arc sec data 'available'. I believe 1/3 arc sec res translates to about 30 meter res. I doubt a 3m grade would be noticed too much.
I know it's a huge bite of landscape to tackle, but I've already experimented with a route (Boston-Rockland) about 1/3 this size and it loads quickly into Surveyor (raw). TransDEM handles the entire route well. All 20 usgs quad maps (which cover the entire route) are georeferenced, route vectors laid and DEM's generated. I'm pretty much ready to export this monster bite into TS10. Will let you know how it goes and final memory count. As it is I'm estimating 225-250 UTM objects.
Regards

My apologies to Wyonate for highjacking your thread.
 
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John, the USGS NED is 1/3 Arc sec, which is the best I could get from the USGS server. There is apparently no 1/9 arc sec data 'available'. I believe 1/3 arc sec res translates to about 30 meter res. I doubt a 3m grade would be noticed too much.
I know it's a huge bite of landscape to tackle, but I've already experimented with a route (Boston-Rockland) about 1/3 this size and it loads quickly into Surveyor (raw). TransDEM handles the entire route well. All 20 usgs quad maps (which cover the entire route) are georeferenced, route vectors laid and DEM's generated. I'm pretty much ready to export this monster bite into TS10. Will let you know how it goes and final memory count. As it is I'm estimating 225-250 UTM objects.
Regards

My apologies to Wyonate for highjacking your thread.
Its ok as long as we are getting something out of it. I'm reading everything that has been mentioned and I'm glad that you brought up what you did. I too am interested it doing some route building. Likely northwestern Montana. Steep grades, limited sidings, and lots of traffic. If route building is limited in 12 then it sounds like 10 is what I'm looking for.
 
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Yeah, I hope you delete the signature too, as it is way far outside of the forum COC regarding it's size...;)

Other than that, welcome to Trainz!

Oh thankyou for that info, yea I knoticed most of the sigs on this site are about an inch wide. After that, I'll find something more apropriate.:hehe:
 
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