There is a performance hit with the current retail build and it's related to the new to the new tree engine. In addition to the new trees, which are flipboard objects, the game engine now converts all assets to billboards and flipboards including SpeedTrees. When there are a lot of objects, this can impact the performance as the assets are flattened out, figuratively speaking.
Yep. This issue has been mentioned by many a Trainz members on this forum. Thanks John for providing that summary and also the possible solution.
From AI:
Resizable BAR is a PCI Express interface technology that allows the CPU to access the GPU's
entire video memory (VRAM) at once, rather than being limited to small 256 MB chunks. By enabling the CPU to efficiently map the full framebuffer, the technology facilitates
concurrent data transfers of textures, shaders, and geometry, which reduces latency and eliminates bottlenecks in communication between the processor and graphics card.
When enabled in the NVIDIA Control Panel (indicated by "Resizable BAR: Yes" in System Information), this feature can improve gaming performance in supported titles, with benchmarks showing frame rate improvements of
up to 10-15% in specific games. However, NVIDIA utilizes a
whitelist system where the feature is only active for specific game profiles where performance gains have been verified, meaning it may be disabled by default for many applications unless manually forced via tools like NVIDIA Profile Inspector.
I have enabled the bar via Nvidia Profile Inspector.
I will investigate the performance improvements, if any. Thanks.