norfolksouthern37
what's a normal map?
You have not specified what kind of errors if any have actually occurred. The last thing I want to do is appear to defend a 3rd pty script, but you have given no indication of anything but your own faults here.
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It's not my content so no fault on my end. I even did a fresh install of the content and didn't even modify anything. All of the scripts are current and up to date. That was on a separate computer just to be on the safe side. Based on what @Adamovic was telling me that something in the game was causing the script to not be read properly. I proved that it had nothing to do with the install and doing a fresh reinstall how @JCitron advised would have had no effect. He claims there could be something wrong with the soup class in Trainz but that's not true at all. Now he's said that there's nothing wrong on his end and those errors don't come up for him. Yet I have not one but two versions of Trainz 22 producing carbon copies of said errors. On different computers no less. Here's what I've seen on my end:You have not specified what kind of errors if any have actually occurred. The last thing I want to do is appear to defend a 3rd pty script, but you have given no indication of anything but your own faults here.
I'm working it out with him but he swears up and down there's nothing wrong because on his end it works fine or people would be flooding his email with complaints.It's a pity you didn't give us those errors in the first post.
The Soup class is merely reporting errors about information, or lack of it, provided as parameters to functions in the Soup class. The issue is most likely in the encrypted code contained in LocoEffects4.
Given its in encrypted code and the asset seems to be 3rd party (payware?) there is little or nothing we can do about it. You need to sort it out with RRMods. Maybe you have an incompatible script library - i.e. too old or too new for the loco asset.
If you haven't already, try Settings->Dev->Compatibility Mode: Maximise compatibility. Some of the other modes expose errors and/or break older scripts.I'm working it out with him but he swears up and down there's nothing wrong because on his end it works fine or people would be flooding his email with complaints.
That's what I've been using.If you haven't already, try Settings->Dev->Compatibility Mode: Maximise compatibility. Some of the other modes expose errors and/or break older scripts.
That didn't work either unfortunately. Installed Trainz on another computer straight from Planet Auran through my Trainz + subscription and downloaded RR Mods BNSF C44-9W WB just to try it out. Needless to say those pesky script errors reared its ugly head.@AdvancedApproach why not try to rebuild the database? Maybe that will help. Have you tried that?
TRS19 is my last stop.SetProperties(Soup) is getting an empty value on line 2157 because GetNamedTag(string) is expecting the string to be something, and in your case it is apparently empty.
I suspect this is similar to your many posts about the scripted headlights not working or coming on. Something I can only reproduce by not delaying the code execution. I think if I had to speculate what is happening is your scripts are having a loading time issue and the information normally included has not been created in the simulation world and provided to them when they are called, indicating a severe slow down when loading your sessions. But I cannot see what this line is actually calling for, so it may be using a dynamic name string or something that hasn't been set, it is nearly impossible to know without seeing the code.
soup.gs is mentioned because that is where GetNamedTag(string) is located and is the function having a problem with the empty string.
Ahhhh wait a minute are you talking about the script on the RRmods locos?That didn't work either unfortunately. Installed Trainz on another computer straight from Planet Auran through my Trainz + subscription and downloaded RR Mods BNSF C44-9W WB just to try it out. Needless to say those pesky script errors reared its ugly head.
Yes.Ahhhh wait a minute are you talking about the script on the RRmods locos?
I have that same issue as well. I contacted Adamovic on discord in DM’s and he said it’s a huge issue cause some of the stuff in the current one are somehow messed up. and he said they are in the making of making the 6.0 version for the script Library.Yes.
He told me no one else has this issue.I have that same issue as well. I contacted Adamovic on discord in DM’s and he said it’s a huge issue cause some of the stuff in the current one are somehow messed up. and he said they are in the making of making the 6.0 version for the script Library.
I've been in direct contact with @Adamovic on Discord and emailing him. That's what I've been doing. Can't do anything about him denying said issues despite me and now someone else complaining to @Adamovic directly. How is that my fault?Well, here we go, the left hand isn't talking to the right.
Seems you should direct message Adamovic or contact on their RRMods site for an explanation.
I was not saying you are at fault; I am just pointing out that two different things were said to YOU and the OTHER person posting.
I have that issue actually. Cause I got new BNSF Units and then when spawning em it showed lights on and everything and the Number wasn’t visible on the RRmods locomotivesHe told me no one else has this issue.
Nothing worse than finding bugs in the soup.![]()