This only occurs in a multiplayer session.
Is your computer up to specs to run Trainz? What is your ping in MP sessions? Did you let Trainz through your firewall? Do you run Trainz as Admin?
These are all things that might be causing your problem, but really, this is the first that I have heard of it.
From what I gather form this. It seams liek you want to make two versions of the same asset. A high quality one that you have andgive out to your friends, and allow quality one that you put on the DLS. This has been talked about before in other topics, and I dont think it would work. You could all ways test it though.
As for your remarks aobut the other sims. Run8 is the only one that I think beats Trianz in MP. But each sim has its advantages.
No, no, It's not that I want to share it with my friends, I used that as example. What I'm trying to say, it's that they'd be a version in the DLS but that it would be only like a dummy, cause MP needs it to be hosted in the DLS, so I download it and change the textures, the mesh, and others so I have it in full detail, for N3V and others it would be only one asset more, like an invisible track, you only use it to determinated actions. So this asset would be need to be uploaded to DLS to just be functionally in a MP session. If I want to share the high quality, I'll do it but in any Non-DLS webpage. It's just not that I hate N3V or DLS, it's just that if I upload content that could be used in a future in any new version of Trainz, or in payware content, I would not be happy with that, altough that there'd be other's people content that wouldnt want to put up their content on DLS, for example any Scripts (That is what I would want the most to be avaliable through MP sessions). That's all
Thanks for your response
I'm afraid that would not work. As has been stated quite a few times:
All assets for Multiplayer must be either built-in or on the Download Station.
In addition to that, all assets must be unmodified. Installing them using a CDP file would cause the asset to be modified.
Anyway, if you want to use an asset for Multiplayer, you have to abide by the rules.