Trainz Plus Plant Factory Release Candidate

I'm lost, I'm running 128487 and appear to have PF trees available. Am I doing something wrong?

Thanks John
You will be able to install them and have a look at them, but it highly recommended they only be used in a route after the update. If you try to bulk replace them using an older build, it will cause rendering issues.
 
I've installed the update and I appear to be having the same issues as others have reported. The track, in particular, is not appearing correctly. Performance is down ~20%.

The first video from my WIP route is from build 129343:


The next video shows the same scene in 131950 (note: the power station and QEII bridge don't appear):


The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:


Note: all settings are the same between the builds, including draw distance of 22km.
 
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I've installed the update and I appear to having the same issues as others have reported. The track, in particular, is not appearing correctly. Performance is down ~20%.

The first video from my WIP route is from build 129343:


The next video shows the same scene in 131950 (note: the power station and QEII bridge don't appear):


The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:


Note: all settings are the same between the builds, including draw distance of 22km.
Watch your chain link fences too. They draw in segments and parts disappear. You can see this as you pass by the cord of that wye going off to the left. I noticed that on my route as well. I replaced those with something else that appears to work.

The flag at the top of your signal where the cord comes in from the left to join the tracks you are on. The flag pops into the scene suddenly.

The tracks appear in chunks. That gets proportionally worse the more objects, especially rolling stock, is in the scene. It's as if the game engine can't keep up with what's going on. This also gets worse the faster the trains move.
 
It is the same codebase. They just keep adding on to it and changing stuff. That is the way the software industry works these days. You pay full price every 3 years for maybe 10% improvement to the previous version.
 
It is the same codebase. They just keep adding on to it and changing stuff. That is the way the software industry works these days. You pay full price every 3 years for maybe 10% improvement to the previous version.
Sometimes, even if the bug was fixed in a previous update, it's possible that some changes done in a recent update may cause the old one to reappear. We've seen that before many times.
 
The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:
Reviewing this video, it is suspected that you are hitting a memory limit or similar, and the game is dropping the draw distance, then ramping it back up and hitting the same case.

In short, you may have set the performance settings too high for your system, and the application is trying really hard to match it.

If you could fill in the Bug Report Form, be sure to include your hardware specs and all performance settings you are using, we can look at the issue further.
 
So far so good, in the performance catalog. I have noticed on one route the junction direction arrows are not displayed.

John
 
Reviewing this video, it is suspected that you are hitting a memory limit or similar, and the game is dropping the draw distance, then ramping it back up and hitting the same case.

In short, you may have set the performance settings too high for your system, and the application is trying really hard to match it.

If you could fill in the Bug Report Form, be sure to include your hardware specs and all performance settings you are using, we can look at the issue further.
Thank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.

The system is about 6 months old. In that scene, memory usage is 13GB out of 32GB.

Will fill in the bug report. but never seen anything like this in 129343.
 
  • Foliage assets in the distance will render as 2D camera facing images
  • [Fix] Improved handling of texture ram limits (caused low/blurry textures on Mac devices)
  • [Fix] Crash for Load at & Call At Driver Commands
  • [Fix] Clutter positions at different render origins
  • [Fix] Double stack rolling stock load & copy commodities
  • [Fix] Freeze due to deleting effect layer
  • [Fix] Missing $stringnames
  • [Fix] HUD and Controls lost of save game while loading passengers
  • Process Objects behind camera option removed in System Menu -> Settings
My good guess is this is coming to All Stores with a New update
 
Thank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.

The system is about 6 months old. In that scene, memory usage is 13GB out of 32GB.

Will fill in the bug report. but never seen anything like this in 129343.
Quick update: I replaced the track (A06 FB Conc1 SAM16 3rd Rail and variations) with something more simple (1 track as49) and this calmed down the frequency/rate of re-drawing, but I could still spot lots of other splines constantly being re-drawn. Performance still around 20% down, presumably because of the re-drawing taking place. I don't think this is a system or route issue as I spotted it with the Cornish Railways route too (that track also has the same issue). Bug report submitted
 
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Quick update: I replaced the track (A06 FB Conc1 SAM16 3rd Rail and variations) with something more simple (1 track as49) and this calmed down the frequency/rate of re-drawing, but I could still spot lots of other splines constantly being re-drawn. Performance still around 20% down, presumably because of the re-drawing taking place. I don't think this is a system or route issue as I spotted it with the Cornish Railways route too (that track also has the same issue). Bug report submitted
Thank you for that. Re: memory limits, I suspect it may be due to how much VRAM is used rather than the system memory, if you are able to monitor it.
 
I've installed the update and I appear to be having the same issues as others have reported. The track, in particular, is not appearing correctly. Performance is down ~20%.

The first video from my WIP route is from build 129343:


The next video shows the same scene in 131950 (note: the power station and QEII bridge don't appear):


The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:


Note: all settings are the same between the builds, including draw distance of 22km.
I am also having the same issues.

I have a very high-end computer with 64GB of ram and an RTX 4090 with 24GB of ram and I'm having the same issues with the track and distant scenery. The distant scenery does not render fully.

The computer can't be the issue because the same routes work perfectly well in my other installed Build 126280, which I find the be the most stable.

I feel like Trainz is going backwards in regard to scenery draw distance and scenery behind the camera (which there doesn't seem to be an option for anymore).

I've been using Trainz since day one and it has improved so much over the years, to where Build 126280 was great but since then, it's not been going to well. I'm not impressed with the draw distance and LOD of the new Treez either. There is too much popping of the treez.

I am really starting to lose interest in Trainz mainly due to the problems with the lack of draw distance and the popping in of items like Treez, track and scenery.
 
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Thank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.

The system is about 6 months old. In that scene, memory usage is 13GB out of 32GB.

Will fill in the bug report. but never seen anything like this in 129343.
I have the same issue and during testing, I set my graphics settings to the lowest and the problem was still there.
 
Is it isolated to one area of your route John?
No, it's all over. In a large city area, it is worse with buildings popping up and disappearing when I set the draw distance down from 15000m to 10000m. In the areas outside the big city, I get chunks of tracks without rails or only a few bits of rails here and there. I tried various performance settings and it didn't make much of a difference.

Driving the route is impossible due to framerates being only 6.8 FPS. I gave myself a migraine while testing it. One way to find the cause is to look away. If the framerates go up, then the issue is something in that area causing the problem. With this version, that didn't matter even when looking at the cab interior towards the floor.

I have some issues with the route in 129343 and I attributed the problems to the route, but apparently this isn't the case. This is why I never reported this during the beta. The other thing is, my other routes work fine but they are a lot less populated and one of them, while quite busy, is also quite small.

In 129343, I'd get a big slowdown in the big city and I did a massive replacement of older buildings, removed a bunch and replaced the large industrial areas with residential areas and I also had track disappear in large areas. Hitting pause would bring it back. I traced some of that down to some really high poly assets that I replaced with better less overly done ones in those areas. This helped a substantial amount. After doing that, my framerates were mostly 26 FPS except for a few places that were really built up as expected and there are many other areas that I plan to remove or replace.

Having said that, I may hold up and see what's up with this now.
 
For me it is isolated to at least one part of my route - and it's the part where the highest density of assets is within sight. I've had no success identifying any problem assets in that zone, but this can't be a coincidence.
 
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