johnwhelan
Well-known member
I'm lost, I'm running 128487 and appear to have PF trees available. Am I doing something wrong?
Thanks John
Thanks John
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No, the Plant Factory assets are trainz build 5.6 which is supported by your build. However, there may be additional features implemented in this new build.I'm lost, I'm running 128487 and appear to have PF trees available. Am I doing something wrong?
Thanks John
You will be able to install them and have a look at them, but it highly recommended they only be used in a route after the update. If you try to bulk replace them using an older build, it will cause rendering issues.I'm lost, I'm running 128487 and appear to have PF trees available. Am I doing something wrong?
Thanks John
Watch your chain link fences too. They draw in segments and parts disappear. You can see this as you pass by the cord of that wye going off to the left. I noticed that on my route as well. I replaced those with something else that appears to work.I've installed the update and I appear to having the same issues as others have reported. The track, in particular, is not appearing correctly. Performance is down ~20%.
The first video from my WIP route is from build 129343:
The next video shows the same scene in 131950 (note: the power station and QEII bridge don't appear):
The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:
Note: all settings are the same between the builds, including draw distance of 22km.
Sometimes, even if the bug was fixed in a previous update, it's possible that some changes done in a recent update may cause the old one to reappear. We've seen that before many times.It is the same codebase. They just keep adding on to it and changing stuff. That is the way the software industry works these days. You pay full price every 3 years for maybe 10% improvement to the previous version.
Reviewing this video, it is suspected that you are hitting a memory limit or similar, and the game is dropping the draw distance, then ramping it back up and hitting the same case.The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:
Thank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.Reviewing this video, it is suspected that you are hitting a memory limit or similar, and the game is dropping the draw distance, then ramping it back up and hitting the same case.
In short, you may have set the performance settings too high for your system, and the application is trying really hard to match it.
If you could fill in the Bug Report Form, be sure to include your hardware specs and all performance settings you are using, we can look at the issue further.
My good guess is this is coming to All Stores with a New update
- Foliage assets in the distance will render as 2D camera facing images
- [Fix] Improved handling of texture ram limits (caused low/blurry textures on Mac devices)
- [Fix] Crash for Load at & Call At Driver Commands
- [Fix] Clutter positions at different render origins
- [Fix] Double stack rolling stock load & copy commodities
- [Fix] Freeze due to deleting effect layer
- [Fix] Missing $stringnames
- [Fix] HUD and Controls lost of save game while loading passengers
- Process Objects behind camera option removed in System Menu -> Settings
Quick update: I replaced the track (A06 FB Conc1 SAM16 3rd Rail and variations) with something more simple (1 track as49) and this calmed down the frequency/rate of re-drawing, but I could still spot lots of other splines constantly being re-drawn. Performance still around 20% down, presumably because of the re-drawing taking place. I don't think this is a system or route issue as I spotted it with the Cornish Railways route too (that track also has the same issue). Bug report submittedThank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.
The system is about 6 months old. In that scene, memory usage is 13GB out of 32GB.
Will fill in the bug report. but never seen anything like this in 129343.
Thank you for that. Re: memory limits, I suspect it may be due to how much VRAM is used rather than the system memory, if you are able to monitor it.Quick update: I replaced the track (A06 FB Conc1 SAM16 3rd Rail and variations) with something more simple (1 track as49) and this calmed down the frequency/rate of re-drawing, but I could still spot lots of other splines constantly being re-drawn. Performance still around 20% down, presumably because of the re-drawing taking place. I don't think this is a system or route issue as I spotted it with the Cornish Railways route too (that track also has the same issue). Bug report submitted
I am also having the same issues.I've installed the update and I appear to be having the same issues as others have reported. The track, in particular, is not appearing correctly. Performance is down ~20%.
The first video from my WIP route is from build 129343:
The next video shows the same scene in 131950 (note: the power station and QEII bridge don't appear):
The final video is something that caught my eye whilst not moving over a scene. It's stuck in a constant loop:
Note: all settings are the same between the builds, including draw distance of 22km.
It's not more than 6GB out of the 16GB available.Thank you for that. Re: memory limits, I suspect it may be due to how much VRAM is used rather than the system memory, if you are able to monitor it.
I have the same issue and during testing, I set my graphics settings to the lowest and the problem was still there.Thank you Laurence, but I can’t see it being a memory issue. The same is happening in Surveyor 2.0.
The system is about 6 months old. In that scene, memory usage is 13GB out of 32GB.
Will fill in the bug report. but never seen anything like this in 129343.
Is it isolated to one area of your route John?I have the same issue and during testing, I set my graphics settings to the lowest and the problem was still there.
No, it's all over. In a large city area, it is worse with buildings popping up and disappearing when I set the draw distance down from 15000m to 10000m. In the areas outside the big city, I get chunks of tracks without rails or only a few bits of rails here and there. I tried various performance settings and it didn't make much of a difference.Is it isolated to one area of your route John?